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Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 1:56 pm
by Feru
heheh seems the balance team have an epic job in hands ;p
Balance an orvr mmo game to please 6v6 players will be interesting :)

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 1:59 pm
by peterthepan3
Feru wrote: Sun Aug 12, 2018 1:56 pm heheh seems the balance team have an epic job in hands ;p
Balance an orvr mmo game to please 6v6 players will be interesting :)
It's almost as if you deliberately misconstrue what 'balancing from 6man upwards' means.

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 2:25 pm
by Feru
in my modest opinion, the balance team should focus to "balance" in a brave play style... hit and run to wc is good for the pros, normal/casual players prefer to die in fight .

well nvm this balance discussions nice to follow continue the good job :=

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 2:30 pm
by Renork
peterthepan3 wrote: Sun Aug 12, 2018 1:51 pm
Renork wrote: Sun Aug 12, 2018 1:35 pm
2018 let's make magus 6v6 viable (change spec) :^)
Image
Haha, guaranteed that will be the #1 rebuttal :^)

that and "omg u have liek that liek 3s BoC that hits liek for 3k 100% of the time on havoc spec and the 2s MBF!!"

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 2:40 pm
by Acidic
peterthepan3 wrote: Sun Aug 12, 2018 1:51 pm
Image
nice one :)

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 5:26 pm
by footpatrol2
Vayra wrote: Sat Aug 11, 2018 2:46 pm No. IMO balance should only consider warband scale. If you balance 6 man, some classes are going to either be useless at that scale (which is bad balancing), or incredibly OP in larger scale due to AOE abilities. To me 6v6 is the same as dueling, an irrelevant side game that is only supported by a small portion of the community. The main game is warband scale, and is what should be balanced around.
This

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 5:33 pm
by zumos2
I dont see how this is even a discussion. Game should be balanced both for large and small scale and with different spec trees this is also possible to achieve.

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 5:39 pm
by zumos2
Zxul wrote: Sat Aug 11, 2018 4:42 pm
Azarael wrote: Sat Aug 11, 2018 4:27 pm Point 2. You balance for the best possible play first. If no, or very few, people are playing to a level beyond PUG, what's the point?
Well, the options (at least, the ones I can see) are:

1. Do not balance.
2. Balance for best possible play, which is relevant to very small % of players.
3. Balance for pug play, which will be relevant to most of the players. Which actually shouldn't be that hard- what is used in pug is mostly aoe (minimizing it to 1-2 skills per class + morals), + rest of class abilities which are used without class synergy. Then, assuming somebody comes with class synergy powerful enough to make a major impact, balance that.
You clearly dont understand balance. Balancing for top tier play = balancing for pugs. Its the only way of balance. You know what happens when you balance for "pug play"? Top player will find the OP stuff and completely reck the pug players who will then come to the forums to whine about balance which was created for them.

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 6:02 pm
by Panzerkasper
Of course it should.
Balance is pretty irrelevant when 50+ people bash their heads in.

Re: Should 6man vs 6man matter in balance discussions?

Posted: Sun Aug 12, 2018 11:38 pm
by Zxul
zumos2 wrote: Sun Aug 12, 2018 5:39 pm
Zxul wrote: Sat Aug 11, 2018 4:42 pm
Azarael wrote: Sat Aug 11, 2018 4:27 pm Point 2. You balance for the best possible play first. If no, or very few, people are playing to a level beyond PUG, what's the point?
Well, the options (at least, the ones I can see) are:

1. Do not balance.
2. Balance for best possible play, which is relevant to very small % of players.
3. Balance for pug play, which will be relevant to most of the players. Which actually shouldn't be that hard- what is used in pug is mostly aoe (minimizing it to 1-2 skills per class + morals), + rest of class abilities which are used without class synergy. Then, assuming somebody comes with class synergy powerful enough to make a major impact, balance that.
You clearly dont understand balance. Balancing for top tier play = balancing for pugs. Its the only way of balance. You know what happens when you balance for "pug play"? Top player will find the OP stuff and completely reck the pug players who will then come to the forums to whine about balance which was created for them.
What will actually happen is that those top players will make a premade based on that OP stuff, followed by pug bringing 2 wbs and showing them it isn't so OP by smashing them in 0.1 sec. Because, after all, its the pug which got the actual numbers.

Also, read the actual post, specifically "assuming somebody comes with class synergy powerful enough to make a major impact, balance that".

Also, read other posts in this thread, 6v6 builds aren't even necessarily useful at wb lvl, while quite a few wb lvl builds are useless in 6v6. So how exactly are you planning to use 6v6 balance for wbs?