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Close Combat

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Telen
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Close Combat

Post#1 » Thu Aug 16, 2018 11:49 pm

After watching WL absolutely demolish destro in all the scenarios Ive been in recently it seemed with their ability to bypass the damage taken getting to a target and get the proc up and keep it up was a massive buff. It seems to makes their leaps into backlines far less risky and they can keep it up pouncing out. In a way a tank just couldnt be that mobile with them. Just something to consider.
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catholicism198
Posts: 1092

Re: Close Combat

Post#2 » Fri Aug 17, 2018 12:43 am

WLs have always been oped against pugs ever since the changes to Guardian. 1v1- 1v2- 1v3- 1v4. It's the go to class for ganking now, leaving WHs to do...? The whole, "kill the pet first" is a farce, at best.
Close Combat adds some survivability, but it's not game changing. They jump in- kill- jump out- "charge" away from the enemy, then flee. It's not essential.

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davispeed
Game Artist
Posts: 392

Re: Close Combat

Post#3 » Fri Aug 17, 2018 3:55 am

EVERYBODY knows WL are like that!! We(destro) are saying it since way too far to remember exactly when, its absolutely redic. We all know it except the devs, maybe its gonna change with azarel!!

*cross finger*
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MedV
Posts: 293

Re: Close Combat

Post#4 » Fri Aug 17, 2018 4:05 am

Us order cross our fingers they take away Choppa Pull... Crazy a melee dps can bypass everything and pull huge groups of ppl from large radius into a melee line of allys. Honestly ill trade, Mara can have pounce, lions get it taken away. But slayers get pull and choppas get it taken away.
The King.

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adamthelc
Posts: 832

Re: Close Combat

Post#5 » Fri Aug 17, 2018 4:17 am

I dont think Slayers would trade ID for Get to da choppa. I'm not even sure they would trade Shatter Limbs.

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adamthelc
Posts: 832

Re: Close Combat

Post#6 » Fri Aug 17, 2018 4:20 am

Gimmicky abilities are only good when they dont matter.

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davispeed
Game Artist
Posts: 392

Re: Close Combat

Post#7 » Fri Aug 17, 2018 5:24 am

MedV wrote: Fri Aug 17, 2018 4:05 am Us order cross our fingers they take away Choppa Pull... Crazy a melee dps can bypass everything and pull huge groups of ppl from large radius into a melee line of allys. Honestly ill trade, Mara can have pounce, lions get it taken away. But slayers get pull and choppas get it taken away.

The engi pull is not really "fun" either!! Getting pull throught everything(bodies, tree, rock, name it...)
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peterthepan3
Posts: 6509

Re: Close Combat

Post#8 » Fri Aug 17, 2018 6:02 am

davispeed wrote: Fri Aug 17, 2018 5:24 am
MedV wrote: Fri Aug 17, 2018 4:05 am Us order cross our fingers they take away Choppa Pull... Crazy a melee dps can bypass everything and pull huge groups of ppl from large radius into a melee line of allys. Honestly ill trade, Mara can have pounce, lions get it taken away. But slayers get pull and choppas get it taken away.

The engi pull is not really "fun" either!! Getting pull throught everything(bodies, tree, rock, name it...)
Magus pull is even better ;)
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roadkillrobin
Posts: 2773

Re: Close Combat

Post#9 » Fri Aug 17, 2018 6:11 am

peterthepan3 wrote: Fri Aug 17, 2018 6:02 am
davispeed wrote: Fri Aug 17, 2018 5:24 am
MedV wrote: Fri Aug 17, 2018 4:05 am Us order cross our fingers they take away Choppa Pull... Crazy a melee dps can bypass everything and pull huge groups of ppl from large radius into a melee line of allys. Honestly ill trade, Mara can have pounce, lions get it taken away. But slayers get pull and choppas get it taken away.

The engi pull is not really "fun" either!! Getting pull throught everything(bodies, tree, rock, name it...)
Magus pull is even better ;)
Dissagree. Order able to stack far more Disrupt then Destro Dodge.
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hammerhead
Posts: 308

Re: Close Combat

Post#10 » Fri Aug 17, 2018 6:21 am

Magnet and rift require preparation otherwise it's just suicide.

Choppa pull in conjunction with easy access to a spamable AOE(BG/Mara), which does not require serious coordination makes destro first line much stronger than order.
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