Recent Topics

Ads

Healer long-term choice (with dps perspective)

Let's talk about... everything else
Sulorie
Posts: 7223

Re: Healer long-term choice (with dps perspective)

Post#41 » Thu Aug 23, 2018 8:25 am

Ridduk wrote: Thu Aug 23, 2018 7:57 am
nat3s wrote: Tue Aug 21, 2018 6:32 pm Shaman looks better and imo is a better healer than an AM.
Shams are ugly :D
Most shamans, yes, because their players have no sense for aesthetics.
Dying is no option.

Ads
User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Healer long-term choice (with dps perspective)

Post#42 » Thu Aug 23, 2018 10:00 am

defleshed wrote: Wed Aug 22, 2018 7:59 pm
Hey Peter The Pan,

does DWIC perform better than Fury of Da Green with the new changes?
1. Int does not effect Fury of Da Green
2. Fury of Da Green has a 20% to not be disrupted


also can you link me your specs you play?
Both Shaman and AM have had Int contribution removed from lifetaps. There is no point in putting any points in anything other than dps tree and getting the snare puddle.
Image

Foomy44
Posts: 572

Re: Healer long-term choice (with dps perspective)

Post#43 » Thu Aug 23, 2018 11:32 am

dshdf wrote: Wed Aug 22, 2018 11:02 pm
defleshed wrote: Wed Aug 22, 2018 7:59 pm
Hey Peter The Pan,

does DWIC perform better than Fury of Da Green with the new changes?
1. Int does not effect Fury of Da Green
2. Fury of Da Green has a 20% to not be disrupted


also can you link me your specs you play?
im not Peter but can share a view on FoDG
its absolutely not worth to spec in any case
as DPS sham you will not pick it due to insanely low dmg (about 350 dmg on doll in IC for 2sec cast)
as a Healer you'll lose m4 and shrug it off/sticky feetz just to pick FoDG
on paper its a good spell, but to costly (in terms of mastery points) atm
It heals out of group and up to 10 targets last I checked, 30-40k healing in a zerg from 1 cast is something worth considering taking IMO. Pretty difficult to consistently use well having to juggle offensive/defensive targets for good aoe on both ends while dealing with the 80ft range and possibly losing LoS during cast time but it's a lot of fun and very effective when it works.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

Sulorie
Posts: 7223

Re: Healer long-term choice (with dps perspective)

Post#44 » Thu Aug 23, 2018 5:18 pm

Telen wrote: Thu Aug 23, 2018 10:00 am
defleshed wrote: Wed Aug 22, 2018 7:59 pm
Hey Peter The Pan,

does DWIC perform better than Fury of Da Green with the new changes?
1. Int does not effect Fury of Da Green
2. Fury of Da Green has a 20% to not be disrupted


also can you link me your specs you play?
Both Shaman and AM have had Int contribution removed from lifetaps. There is no point in putting any points in anything other than dps tree and getting the snare puddle.
Yes but this change makes me sad.
Vaul became basically a healer mastery tree.
For healing AM or Shaman it is very strong, lifetap dd specs got nerfed hard.
Dying is no option.

User avatar
defleshed
Posts: 64

Re: Healer long-term choice (with dps perspective)

Post#45 » Thu Aug 23, 2018 5:28 pm

Sulorie wrote: Thu Aug 23, 2018 5:18 pm
Telen wrote: Thu Aug 23, 2018 10:00 am
defleshed wrote: Wed Aug 22, 2018 7:59 pm
Hey Peter The Pan,

does DWIC perform better than Fury of Da Green with the new changes?
1. Int does not effect Fury of Da Green
2. Fury of Da Green has a 20% to not be disrupted


also can you link me your specs you play?
Both Shaman and AM have had Int contribution removed from lifetaps. There is no point in putting any points in anything other than dps tree and getting the snare puddle.
Yes but this change makes me sad.
Vaul became basically a healer mastery tree.
For healing AM or Shaman it is very strong, lifetap dd specs got nerfed hard.
such a sad day!
"May your DPS be epic, your Zerglings move swiftly, your Rift Keys be plentiful, and your minions be deadly!" WAAAGH!!

User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Healer long-term choice (with dps perspective)

Post#46 » Thu Aug 23, 2018 6:25 pm

Sulorie wrote: Thu Aug 23, 2018 5:18 pm Yes but this change makes me sad.
Vaul became basically a healer mastery tree.
For healing AM or Shaman it is very strong, lifetap dd specs got nerfed hard.
Well originally ALL healing was in the left tree. Balance Essence and Transfer Force were in Isha and Energy of Vaul didnt exist. It was changed due to having Intel and Willpower abilities in a tree. Now they scale off Willpower they could be moved back into Isha and have all Will and Intel abilities in trees. Vaul should be the utility tree that both specs use like it was back then. So you could spec Heal/Utility Dps/Utility or Dps/Heal.
Mythic had the tree designs correct to begin with just the dual stat healing mixed up. You shouldnt have multiple trees dedicated to one stat. It was wrong when two were dps.
Image

AxelF
Posts: 219

Re: Healer long-term choice (with dps perspective)

Post#47 » Thu Aug 23, 2018 8:07 pm

Telen wrote: Thu Aug 23, 2018 6:25 pm
Sulorie wrote: Thu Aug 23, 2018 5:18 pm Yes but this change makes me sad.
Vaul became basically a healer mastery tree.
For healing AM or Shaman it is very strong, lifetap dd specs got nerfed hard.
Well originally ALL healing was in the left tree. Balance Essence and Transfer Force were in Isha and Energy of Vaul didnt exist. It was changed due to having Intel and Willpower abilities in a tree. Now they scale off Willpower they could be moved back into Isha and have all Will and Intel abilities in trees. Vaul should be the utility tree that both specs use like it was back then. So you could spec Heal/Utility Dps/Utility or Dps/Heal.
Mythic had the tree designs correct to begin with just the dual stat healing mixed up. You shouldnt have multiple trees dedicated to one stat. It was wrong when two were dps.
Try being a RP/Zealot... ;)

User avatar
catholicism198
Posts: 1092

Re: Healer long-term choice (with dps perspective)

Post#48 » Thu Aug 23, 2018 9:34 pm

AxelF wrote: Thu Aug 23, 2018 8:07 pm
Telen wrote: Thu Aug 23, 2018 6:25 pm
Sulorie wrote: Thu Aug 23, 2018 5:18 pm Yes but this change makes me sad.
Vaul became basically a healer mastery tree.
For healing AM or Shaman it is very strong, lifetap dd specs got nerfed hard.
Well originally ALL healing was in the left tree. Balance Essence and Transfer Force were in Isha and Energy of Vaul didnt exist. It was changed due to having Intel and Willpower abilities in a tree. Now they scale off Willpower they could be moved back into Isha and have all Will and Intel abilities in trees. Vaul should be the utility tree that both specs use like it was back then. So you could spec Heal/Utility Dps/Utility or Dps/Heal.
Mythic had the tree designs correct to begin with just the dual stat healing mixed up. You shouldnt have multiple trees dedicated to one stat. It was wrong when two were dps.
Try being a RP/Zealot... ;)
Telen: You mean back how it was when it first launched?
When Transfer Focus and Balance Essence were attached to Isha?
It was pretty sloppy back then- but it's not like it's any better now.

Archmages don't have to spec into Vaul, but Shaman need to to boost Get'n Smarter and Bleed Fer' Me.
In a perfect world, Divine Fury would change the base stats for Da Green/Vaul abilities and I'll Take That/Fury of Da Green/mirrors would build Gork's Waaagh! and heal the defensive target for less if you're targeting yourself. It complicates things, but it allows DPS/Heals to effective make use of the mechanic.

Axel: iirc, they changed the mechanic because of some 1v1 bullshit- usually the main reason why they nerfed abilities.

Ads
dshdf
Posts: 90

Re: Healer long-term choice (with dps perspective)

Post#49 » Thu Aug 23, 2018 9:36 pm

AxelF wrote: Thu Aug 23, 2018 8:07 pm
Try being a RP/Zealot... ;)
"hey look at that guy, his situation is even worse" logic sadly aint fix anything
while heal am/sham enjoy reworked taps, dps builds are kinda limited
moreover, after picking up your core dps build skills(for example each one from middle path+ puddle) you got few (5-6 at 70rr) "extra" mastery points. There are 3 very controversal for dps build options to spend them :dps m4 (aint so shiny both for sham and am), 2sec cast 450 dmg knockback (free immunes for everyone), and shrug it off/magical infusion (1 min cd, heals for +-700 without mechanic points). This mean that you can barely improve your dps skillset after hitting lvl 39. Even at 70 rr.

Who is online

Users browsing this forum: Google [Bot] and 145 guests