Most shamans, yes, because their players have no sense for aesthetics.
Healer long-term choice (with dps perspective)
Re: Healer long-term choice (with dps perspective)
Dying is no option.
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Re: Healer long-term choice (with dps perspective)
Both Shaman and AM have had Int contribution removed from lifetaps. There is no point in putting any points in anything other than dps tree and getting the snare puddle.
Re: Healer long-term choice (with dps perspective)
It heals out of group and up to 10 targets last I checked, 30-40k healing in a zerg from 1 cast is something worth considering taking IMO. Pretty difficult to consistently use well having to juggle offensive/defensive targets for good aoe on both ends while dealing with the 80ft range and possibly losing LoS during cast time but it's a lot of fun and very effective when it works.dshdf wrote: ↑Wed Aug 22, 2018 11:02 pmim not Peter but can share a view on FoDG
its absolutely not worth to spec in any case
as DPS sham you will not pick it due to insanely low dmg (about 350 dmg on doll in IC for 2sec cast)
as a Healer you'll lose m4 and shrug it off/sticky feetz just to pick FoDG
on paper its a good spell, but to costly (in terms of mastery points) atm
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Re: Healer long-term choice (with dps perspective)
Yes but this change makes me sad.
Vaul became basically a healer mastery tree.
For healing AM or Shaman it is very strong, lifetap dd specs got nerfed hard.
Dying is no option.
Re: Healer long-term choice (with dps perspective)
such a sad day!Sulorie wrote: ↑Thu Aug 23, 2018 5:18 pmYes but this change makes me sad.
Vaul became basically a healer mastery tree.
For healing AM or Shaman it is very strong, lifetap dd specs got nerfed hard.
"May your DPS be epic, your Zerglings move swiftly, your Rift Keys be plentiful, and your minions be deadly!" WAAAGH!!
Re: Healer long-term choice (with dps perspective)
Well originally ALL healing was in the left tree. Balance Essence and Transfer Force were in Isha and Energy of Vaul didnt exist. It was changed due to having Intel and Willpower abilities in a tree. Now they scale off Willpower they could be moved back into Isha and have all Will and Intel abilities in trees. Vaul should be the utility tree that both specs use like it was back then. So you could spec Heal/Utility Dps/Utility or Dps/Heal.
Mythic had the tree designs correct to begin with just the dual stat healing mixed up. You shouldnt have multiple trees dedicated to one stat. It was wrong when two were dps.
Re: Healer long-term choice (with dps perspective)
Try being a RP/Zealot...Telen wrote: ↑Thu Aug 23, 2018 6:25 pmWell originally ALL healing was in the left tree. Balance Essence and Transfer Force were in Isha and Energy of Vaul didnt exist. It was changed due to having Intel and Willpower abilities in a tree. Now they scale off Willpower they could be moved back into Isha and have all Will and Intel abilities in trees. Vaul should be the utility tree that both specs use like it was back then. So you could spec Heal/Utility Dps/Utility or Dps/Heal.
Mythic had the tree designs correct to begin with just the dual stat healing mixed up. You shouldnt have multiple trees dedicated to one stat. It was wrong when two were dps.
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Re: Healer long-term choice (with dps perspective)
Telen: You mean back how it was when it first launched?AxelF wrote: ↑Thu Aug 23, 2018 8:07 pmTry being a RP/Zealot...Telen wrote: ↑Thu Aug 23, 2018 6:25 pmWell originally ALL healing was in the left tree. Balance Essence and Transfer Force were in Isha and Energy of Vaul didnt exist. It was changed due to having Intel and Willpower abilities in a tree. Now they scale off Willpower they could be moved back into Isha and have all Will and Intel abilities in trees. Vaul should be the utility tree that both specs use like it was back then. So you could spec Heal/Utility Dps/Utility or Dps/Heal.
Mythic had the tree designs correct to begin with just the dual stat healing mixed up. You shouldnt have multiple trees dedicated to one stat. It was wrong when two were dps.
When Transfer Focus and Balance Essence were attached to Isha?
It was pretty sloppy back then- but it's not like it's any better now.
Archmages don't have to spec into Vaul, but Shaman need to to boost Get'n Smarter and Bleed Fer' Me.
In a perfect world, Divine Fury would change the base stats for Da Green/Vaul abilities and I'll Take That/Fury of Da Green/mirrors would build Gork's Waaagh! and heal the defensive target for less if you're targeting yourself. It complicates things, but it allows DPS/Heals to effective make use of the mechanic.
Axel: iirc, they changed the mechanic because of some 1v1 bullshit- usually the main reason why they nerfed abilities.
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Re: Healer long-term choice (with dps perspective)
"hey look at that guy, his situation is even worse" logic sadly aint fix anything
while heal am/sham enjoy reworked taps, dps builds are kinda limited
moreover, after picking up your core dps build skills(for example each one from middle path+ puddle) you got few (5-6 at 70rr) "extra" mastery points. There are 3 very controversal for dps build options to spend them :dps m4 (aint so shiny both for sham and am), 2sec cast 450 dmg knockback (free immunes for everyone), and shrug it off/magical infusion (1 min cd, heals for +-700 without mechanic points). This mean that you can barely improve your dps skillset after hitting lvl 39. Even at 70 rr.
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