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An Idea in WAR

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Goldenbow100
Posts: 55

An Idea in WAR

Post#1 » Tue Sep 18, 2018 12:13 am

This is an idea to further involvement of warband + play in ORVR.

The current playstyle is kind of stand on BO until ram is available then attempt a siege, there are some WB leaders that like to move around and try to find some WB vs WB play(Cerathul to name one) regardless of losing it still provides action and renown. The idea i have is solely focused more on supplies.

Having a supply system is an intriguing idea; and has much more potential in my mind than it is currently being used for. What if the supply system could be upgraded a bit. Say in addition to having BO's occupied; having supplies deliverable VIA warband for much more riching of a reward (Ex. having the entire warband that delivers the supplies grant 5k renown when delivered, amount can be changed of course) and lower the amount a keep lord gives (in a big action lock, 15-20k. Lower to 5-10k with the addition of rewards from supplies being 2-5k per delivery)

Instead of having the entirety of renown come from Keep Lord kills / Zone Lock allow the Supplies to be run only through a member of a full group (6 man) or a Warband. Supplies should be mapped via a light in game shining up to the sky or a map notification(Ex. red outline that shows for quests) Both sides should see this notification(even when the supplies have been picked up, achieveable through the same mechanic that is used for flag/ objective carriers in SC's) and therefore be allowed the appropriate time to travel to the area(say 3 minute timer after which supplies will then drop on the battle objective or random place of your choosing).

I feel this would promote more moving around; more fights for objectives and less standing around. More strategic thought to ORVR rather than the logic of lets camp here and hope an enemy shows up. It gives an objective to fight around, while having good rewards from completing, and can award contribution for the zone.

Anyways; this was just a thought i had while at work thinking about how to solve the action problem for zones and make the fighting more interactive.

Edits were grammar related.

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Vl4ddy
Posts: 33

Re: An Idea in WAR

Post#2 » Tue Sep 18, 2018 12:37 am

This would definitely get people moving!
Keep BO renown and influence where it is at, but find a balance for running resources somewhere in between BO ticks and a keep take.
Obviously you don’t want to go where people just run a ‘flag’ and it makes them more renown than a keep take ever would.
Now let’s talk about keep sieges and zone locks... on average I usually see 10-15k for the two, but don’t forget all of the renown you get for kills. So say, theoretically when you have 2 factions with equal numbers and one manages to to take the keep... you may see 30-50k renown.
So if a warband is running supplies for 1k renown per turn in, and is having to fight for those resources, say a wagon in the middle and then not only have to capture them, but make it back to the war camp or keep to turn in... get 1k for a turn in to each player. Then you add the renown for the kills you get. May be worth while. Keep the resource ‘cart’ or whatever on a 30 minute timer and people will be looking out for it while roaming around.
Because right now it’s...
‘Make a group, farm afk lowbies on flags, get a good fight or 2.’ Get zerged by a warband, rinse, repeat.’
I like this idea, would need tweaking and balancing. Provided the goal is to get people moving, and increase the number of conflicts on the battlefield.
Running the objective solo will still yield you your 1k but the odds of survival are minuscule.
Running 1 flag every 45 minutes isn’t exactly good renown either. You can get way more than that standing on a flag for 5 minutes. Incorporate sweet resource gain into the mechanic and people will have a reason to run it.
Also will give insentive for people to group up.
However I can see how this could create more and bigger zergs.
I think I’m the end, the people that like to Zerg will keep doing so, the solo people will keep playing solo, and the players who like to group, will keep grouping.
The idea of war is massive warbands, but if you wanted to create more small scale fights only give the renown to the group that turns in and not the whole warband creating more action for groups.
Sloppynachos, Ronnieraygun, Ronnyraygun, Phungi.

Goldenbow100
Posts: 55

Re: An Idea in WAR

Post#3 » Tue Sep 18, 2018 2:11 am

Hmm a 6man getting more renown for higher risk in running it than a warband running it. Or a solo getting the highest. Regardless it would definitely benefit all players involved

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Onemantankwall
Posts: 523

Re: An Idea in WAR

Post#4 » Tue Sep 18, 2018 2:19 am

Back during live they had npcs running with supplies from each bo to the keeps and ud have to escort them or theyd get ganked wasnt a favored idea and didnt last long however
Lots of alts, more alts for the alt gods!

Goldenbow100
Posts: 55

Re: An Idea in WAR

Post#5 » Tue Sep 18, 2018 2:32 am

More of a regular player holding supplies like now but more of an objective that rewards the whole warband or group for completion. Keeps action flowing and groups /warband moving. But the rewards have to be substantial enough to promote people wanting to run it and fight to secure it

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Onemantankwall
Posts: 523

Re: An Idea in WAR

Post#6 » Tue Sep 18, 2018 2:59 am

I think the current setup is fine, when actions lacking i form a wb and we roam bo to bo clashing with the order zerg we dont even lock the bos more or less use them as "hey we're here come fight us" bo sitters will always be bo sitters dont fix something thats not broken imo ud hate blob vs blob anyway because 1 blobs gonna get farmed regardless the 5-6 on bos btw what ur talking about is in game?? Supplies drops from kills someone runs it in and theres never a lack of someone turning it in we already have player carried supplies they are a realms main source of supplies which is rewarded by keep siege zone flip and fat lootz
Lots of alts, more alts for the alt gods!

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ragafury
Posts: 684

Re: An Idea in WAR

Post#7 » Wed Sep 26, 2018 11:38 pm

Goldenbow100 wrote: Tue Sep 18, 2018 12:13 am This is an idea to further involvement of warband + play in ORVR.

The current playstyle is kind of stand on BO until ram is available then attempt a siege, there are some WB leaders that like to move around and try to find some WB vs WB play(Cerathul to name one) regardless of losing it still provides action and renown. The idea i have is solely focused more on supplies.

Having a supply system is an intriguing idea; and has much more potential in my mind than it is currently being used for. What if the supply system could be upgraded a bit. Say in addition to having BO's occupied; having supplies deliverable VIA warband for much more riching of a reward (Ex. having the entire warband that delivers the supplies grant 5k renown when delivered, amount can be changed of course) and lower the amount a keep lord gives (in a big action lock, 15-20k. Lower to 5-10k with the addition of rewards from supplies being 2-5k per delivery)

Instead of having the entirety of renown come from Keep Lord kills / Zone Lock allow the Supplies to be run only through a member of a full group (6 man) or a Warband. Supplies should be mapped via a light in game shining up to the sky or a map notification(Ex. red outline that shows for quests) Both sides should see this notification(even when the supplies have been picked up, achieveable through the same mechanic that is used for flag/ objective carriers in SC's) and therefore be allowed the appropriate time to travel to the area(say 3 minute timer after which supplies will then drop on the battle objective or random place of your choosing).

I feel this would promote more moving around; more fights for objectives and less standing around. More strategic thought to ORVR rather than the logic of lets camp here and hope an enemy shows up. It gives an objective to fight around, while having good rewards from completing, and can award contribution for the zone.

Anyways; this was just a thought i had while at work thinking about how to solve the action problem for zones and make the fighting more interactive.

Edits were grammar related.
don't feel like that this is not read. ;)

we had a very similar talk in one of RoRs discord channels not too long ago. (supply related)

in fact max read it and sent me here.

for the moment, it's more of a: maybe revisit it later and rather advance for SoonTM stuff. :)
--- inactive ---
---guildless---

Goldenbow100
Posts: 55

Re: An Idea in WAR

Post#8 » Thu Sep 27, 2018 4:43 pm

Okay. I do feel this would be a way more interactive way of ORVR; would keep action more objective focused; and it makes sense. Supplies being run by warbands to the keep / war camp is not only logical for the warfront but beneficial to the zone contribution / lock. Thanks for looking over this:) Keep it in your mind! Thanks:)

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Luuca
Posts: 1204

Re: An Idea in WAR

Post#9 » Thu Sep 27, 2018 6:35 pm

I like the idea, but I would like to see it be more of a single supply that randomly drops from kills to start, then drops from the carrier for the other side to pick up and run.

Kind of like a capture the moving flag with only one supply in the zone, and it being marked on the map like the part in Mourkain Temple. The team that gets the drop in ORvR has to deliver it to their keep without being killed and the opposing faction picks it up for a run. Once delivered, it would randomly drop from a player again and the process starts anew.

There are obvious abuse potential if a side is outnumbered and the other side has 2 WBs escorting, but if you scaled the renown and keep "star" contribution based upon AAO, i.e. more for the underdogs and less for the larger faction, it would definitely motivate the underdogs to try.

Goldenbow100
Posts: 55

Re: An Idea in WAR

Post#10 » Thu Sep 27, 2018 7:05 pm

That is my idea; it provides a way for smaller groups to coordinate should that circumstance occur; and of course some maps would be better than others for smallman escorts of the supplies (I.E Praag, 50 ways of traversing the map, lots of turns) or Black Crag having 2. It would have to vary with the way its done; planned out. But it also has huge warband vs warband potential. instead of flag fighting / roaming aimlessly it gives an objective to chase while waiting for the stars / ram and cannons to be ready.

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