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Your ideas to add value into leveling

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bricelatombe
Posts: 9

Re: Your ideas to add value into leveling

Post#31 » Sat Oct 20, 2018 7:40 am

If possible, you could create at least one scenario for levels 31 to 39 max, where you CANT use that paper to nerf xp, so you dont abuse to grind your RR in it neither.

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Sulorie
Posts: 7223

Re: Your ideas to add value into leveling

Post#32 » Sat Oct 20, 2018 8:37 am

bricelatombe wrote: Sat Oct 20, 2018 7:40 am If possible, you could create at least one scenario for levels 31 to 39 max, where you CANT use that paper to nerf xp, so you dont abuse to grind your RR in it neither.
So people in lvl29 sets vs BL/merc/anni mix? Doesn't sound like a good idea.
Dying is no option.

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madmalky2014
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Re: Your ideas to add value into leveling

Post#33 » Sat Oct 20, 2018 8:44 am

The rr in t1 is stifled by only being allowed x2 there should be no cap on renown gain. People will then be able to get to the upper tier with a decent amount of rr and not grind a low level toon to gain decent gear. The present system makes the upper tier torture for a lvl 16 who has just moved up. There is an overabundance of ranged dps as a result. Nobody will roll an mdps as you need to get up close and personal and end up as cannon fodder. Renown is the key the bolster only works if you have decent stats to help but just now you have to hide in a wb to survive which isnt fun.

Avoid xp boosters or instant 40 scrolls or upper tier will be overloaded with wet noodles with terrible gear.

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madmalky2014
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Re: Your ideas to add value into leveling

Post#34 » Sat Oct 20, 2018 8:49 am

I think also a middle tier is viable leaving t4 for 31 and above along the same lines as scenarios. There is more than enough people to hold t4 together 31 and above. Most wbs are 80 percent plus 40 characters. Whenever ive got into a wb with a lower toon you get abused or kicked without warning for a 40 with more mechanic and better gear. This can cause people to ditch the game altogether or head to apoc which is all over the place.

Sulorie
Posts: 7223

Re: Your ideas to add value into leveling

Post#35 » Sat Oct 20, 2018 8:58 am

madmalky2014 wrote: Sat Oct 20, 2018 8:44 am The rr in t1 is stifled by only being allowed x2 there should be no cap on renown gain. People will then be able to get to the upper tier with a decent amount of rr and not grind a low level toon to gain decent gear. The present system makes the upper tier torture for a lvl 16 who has just moved up. There is an overabundance of ranged dps as a result. Nobody will roll an mdps as you need to get up close and personal and end up as cannon fodder. Renown is the key the bolster only works if you have decent stats to help but just now you have to hide in a wb to survive which isnt fun.

Avoid xp boosters or instant 40 scrolls or upper tier will be overloaded with wet noodles with terrible gear.
The x2 rr cap is fine. You will only hit it in t1, when you constantly afk on flags to get rr ticks.
Anyone doing active pvp leaves t1 with with rr20-25, which is totally fine, as you can't spend rr points above your rank anyway.
The problem gear wise is, that people wear r17 sets until devastator/duelist set, instead of updating their gear properly. You can be really beast mode at r25 with the right sets and lvl48 bolster. You already have all core skills at r25-26 to allow useful specs.
With -xp scroll you can farm rr in midtier till rr41 and then if you want to level fast, farm xp all the way up to r40. Personally I prefer to only pvp in midtier and only pve farm at 31+.

It's by far not the fastest way of leveling but one with pvp focus, which I enjoy more than mindless quest farming.
Dying is no option.

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Senlui
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Re: Your ideas to add value into leveling

Post#36 » Sat Oct 20, 2018 10:18 am

PVE levelling is something I enjoy, but with renown, it's as the OP commented, unwise to do if you want decent renown by level 40.

I love exploring the zones, and reading the story you get with the quest lines. But the chance of obtaining different appearance gear is a big motivation too. The gear looks you receive from quests is appealing, perhaps increase the available items with different looks? Or reward a rare dye, or good talisman (not the trash you generally get). A lot of people enjoyed doing the T3 Empire epic quest line on live with their Black Guards to get the Xiphos of Change... Its appearance bug meant you got to wield a shield and glaive. Which looked awesome.
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bricelatombe
Posts: 9

Re: Your ideas to add value into leveling

Post#37 » Sat Oct 20, 2018 4:35 pm

Sulorie wrote: Sat Oct 20, 2018 8:37 am
bricelatombe wrote: Sat Oct 20, 2018 7:40 am If possible, you could create at least one scenario for levels 31 to 39 max, where you CANT use that paper to nerf xp, so you dont abuse to grind your RR in it neither.
So people in lvl29 sets vs BL/merc/anni mix? Doesn't sound like a good idea.
As a fresh level 31 in duelist gear for ex, I'd rather play against other players with equal stuff (wich is the case for most char between level 31 and 37) or in the worst case against level 38/39 with anni/merc/BL, than playing in scenari full of level 40 with conqueror stuff, 50+ renown, 4 tactics slots, rvr weapons etc. Would be nice to have the choice for 1 scenario at least, and restrict the use of scroll so the levels 38/39 dont grind their RR in it forever. If you want to level up your XP in scenario it would be more fair and balanced for everyone between 31-39. Or if you really dont want to include level 38/39 you can make a room for 31 to 37.

Sulorie
Posts: 7223

Re: Your ideas to add value into leveling

Post#38 » Sat Oct 20, 2018 4:49 pm

bricelatombe wrote: Sat Oct 20, 2018 4:35 pm
As a fresh level 31 in duelist gear for ex, I'd rather play against other players with equal stuff (wich is the case for most char between level 31 and 37) or in the worst case against level 38/39 with anni/merc/BL, than playing in scenari full of level 40 with conqueror stuff, 50+ renown, 4 tactics slots, rvr weapons etc. Would be nice to have the choice for 1 scenario at least, and restrict the use of scroll so the levels 38/39 dont grind their RR in it forever. If you want to level up your XP in scenario it would be more fair and balanced for everyone between 31-39. Or if you really dont want to include level 38/39 you can make a room for 31 to 37.
I see what you mean but this player pool won't be large enough. Look how many lower ranked players are in t4 sc currently. It's a minority who are able to play sc, because big r40 pop.
Dying is no option.

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adamthelc
Posts: 832

Re: Your ideas to add value into leveling

Post#39 » Sat Oct 20, 2018 5:06 pm

Make 1 zone t2-t3 only and keep it closed most of the time. When the population dips to a certain point have rats that spawn which give xp and renown.

The down side is pretty obvious. You would be taking population away from t4 when it's already low.

Not a great solution, not even sure I would support it. But what can you really do? PvP is about fighting other people. If the people arent there you cant really do it.

The scenario tiers arent perfect. They are like democracy, terrible but better than all the alternatives. The only thing you could maybe do is increase the mid tier to low 30s or something. But that would make it a little worse for the low end of the tier. More pops might make up for that though.

Low population is the problem. If you had an infinite amount of people you could make everything much better. Since that isnt the case you have to make everything work as well as you can based on the reallity of the situation.

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szejoza
Posts: 748

Re: Your ideas to add value into leveling

Post#40 » Sat Oct 20, 2018 5:35 pm

Quest design alone is old-fashioned (wall of text). The only thing that attracts players to do quests is to level with them. BUT! They can do so in 2 other ways which are more profitable: RvR - albeit much slower it allows player to progress his renown rank and get best in game gear and second - grinding (good exp and quite a lot of gold from drops).
So why would player do quests other than epic ones in PvE zones? No unique looks (any that I found on kotbs got nerfed and are using regular crappy skins), lack of gold rewards or any useful things. Only PvE and lore maniacs might see use in quest leveling, otherwise it's not efficient or attractive, PvE areas are empty as hell, the only thing that matters is RvR.

What would I do to make PvE areas and questing more interesting? Give proper rewards, there is nothing more discouraging than finishing a lengthy quest chain just to be rewarded with 4k exp and green boots with regular skin and useless stats.
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