Post#29 » Sat Oct 20, 2018 10:03 pm
Here's my idea on how to structure the tiers.
Tier 1 The Beginning - This tier should range from levels 1-15. Basically, I think T1 is set up just fine.
Tier 2 Mid Game Basics - This should be the games mid way point. This tier much like in scenarios need to be independent from the late game tier as this can be a very frustrating time even with the bolster. This tier should range from levels 12-39. Tier 2 should be broken off from late tier and be used instead to instruct new players on how to siege and take an enemy keep and lock the zone. Not to mention these zones can feel a bit too small during times of intense population as a T4 zone.
Tier 3 End Game WAR - This tier should range levels 31-40. Tier 3 & 4 should serve as the end game. These zone have keeps with an outer door adding a new level to siege and keep take.
My idea is much like live the various tiers share some overlap in RvR. You can stay down in the mid tier til level 40 or choose to forge your path in t4 as early as 31. This was one of the things I think they did great on live.
Karnak (Ironbreaker), Hadebrandt (KotBS), Quigon (Swordmaster), Rakthraka (Black Orc), Thulza (Chosen), Braerithryn (Blackguard)
"Yeah, I play all the tanks. I've got beef!" - Me