For the Dev's
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- peterthepan3
- Posts: 6509
Re: For the Dev's
Oh nice! Digging up irrelevant dirt from ages long gone in an attempt to discredit me. How snide. I'll remember to definitely take your comments seriously from now on.
- DanielWinner
- Posts: 727
- Contact:
Re: For the Dev's
Wow I haven’t moderated or warned anyone here yet.
Good quality guys.
Good quality guys.
Re: For the Dev's
its not my intention to discredited you, true i never liked the "hit and run to wc" setup, but trust me its not a personal issue. For me balance is a smoke curtain, in my pov war never was an 1v1, 6v6 or 24v24 game, was a realm vs realm.
Im sure many ppl prefer the war IP played like an dota/lol game, i prefer war as the old rvr game.
the current mid set gives the idea, if you dont play both factions you are biased....is xreaml the path to follow?
Im sure many ppl prefer the war IP played like an dota/lol game, i prefer war as the old rvr game.
the current mid set gives the idea, if you dont play both factions you are biased....is xreaml the path to follow?
Re: For the Dev's
DanielWinner wrote: ↑Fri Nov 09, 2018 4:50 pm Wow I haven’t moderated or warned anyone here yet.
Good quality guys.
Re: For the Dev's
Keep it up guys, the server will become blue order vs red order soon enough.
- Aurandilaz
- Posts: 1896
Re: For the Dev's
HtGeist wrote: ↑Fri Nov 09, 2018 2:10 pm Soo question was for the devs..apart from 1-2 quotes and replies answered by order players trying to derail topic to keep their benefits...kinda as expected anyone who was taught right from wrong,and whats fair can see theres too many things ticking order side,something has to give or destro need to gain...to keep battle field as even as possible.
and you cant balance on premise of yes but in 6 man with right setup...no we dont log in 6 man..we log in 1 guy with 1 toon that 1 toon needs to make sense/have its place its abilities not decades behind the rest.
but yea should more be for a forum mod..to keep topic from derailing... ah well shame
Last Wednesday in KV - killscores are far from balanced, and there aren't too many "blue" players in top killers list.
Whenever Destro runs organized, Order is getting steamrolled.
This whole thread is kinda absurd... sure, Order has strong classes in smallscale and 1v1 situations, but so has Destro. But when it comes to largescale RvR, Order is in need of some massive buffing...
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Re: For the Dev's
Aurandilaz wrote: ↑Fri Nov 09, 2018 11:45 pmHtGeist wrote: ↑Fri Nov 09, 2018 2:10 pm Soo question was for the devs..apart from 1-2 quotes and replies answered by order players trying to derail topic to keep their benefits...kinda as expected anyone who was taught right from wrong,and whats fair can see theres too many things ticking order side,something has to give or destro need to gain...to keep battle field as even as possible.
and you cant balance on premise of yes but in 6 man with right setup...no we dont log in 6 man..we log in 1 guy with 1 toon that 1 toon needs to make sense/have its place its abilities not decades behind the rest.
but yea should more be for a forum mod..to keep topic from derailing... ah well shame
Last Wednesday in KV - killscores are far from balanced, and there aren't too many "blue" players in top killers list.
Whenever Destro runs organized, Order is getting steamrolled.
This whole thread is kinda absurd... sure, Order has strong classes in smallscale and 1v1 situations, but so has Destro. But when it comes to largescale RvR, Order is in need of some massive buffing...
this.
SM 82 / IB 82 / KOTBS 82 / WL 82 / WP 72 / SW 75
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
CH 77 / BG 6X / BO 6X / WE 6X / MAG 6X ...and others.
Re: For the Dev's
Spoiler:
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman
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