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Biggest problem on Live is still the biggest problem on RoR

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germ32
Posts: 38

Re: Biggest problem on Live is still the biggest problem on RoR

Post#1 » Wed Nov 14, 2018 2:41 am

Fair assessment, but I don't think that actively restricting how many people can participate in RVR is going to be good for the population. Not everyone plays both factions so what is the solution for those people then; don't play? I don't think AAO is the perfect system but this is a much worse alternative.
Korhadreth wrote: Wed Nov 14, 2018 2:33 am Players choose the faction with the highest population and it kills the game.
Players who are outnumbered feel frustrated by the impossibility of victory so they don't log in.
Players with the greater numbers feel bored because they're taking empty keeps and no players to kill so they don't log in.
No amount of class balance can fix this issue.
No amount of new content can fix this issue.

AAO does not work.

The only way to fix the issue is to restrict how many players can enter RVR from each faction at a time. Suggestion is to keep the amount plus or minus 5%.
Example if there are 49 players in faction A then only 51 players max can log into faction B. If there are 100 then 96 - 105 can enter from the other side.
If there are less than 20 players in each faction (5% is less than one person) then faction population should have to be exactly even.
Phibes - 7x Marauder
Playerhater - 5x Blackguard
Phybes - 6x Sorcerer

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germ32
Posts: 38

Re: Biggest problem on Live is still the biggest problem on RoR

Post#2 » Wed Nov 14, 2018 4:04 am

Spoiler:
Korhadreth wrote: Wed Nov 14, 2018 2:55 am
germ32 wrote: Wed Nov 14, 2018 2:41 am Fair assessment, but I don't think that actively restricting how many people can participate in RVR is going to be good for the population. Not everyone plays both factions so what is the solution for those people then; don't play? I don't think AAO is the perfect system but this is a much worse alternative.
Korhadreth wrote: Wed Nov 14, 2018 2:33 am Players choose the faction with the highest population and it kills the game.
Players who are outnumbered feel frustrated by the impossibility of victory so they don't log in.
Players with the greater numbers feel bored because they're taking empty keeps and no players to kill so they don't log in.
No amount of class balance can fix this issue.
No amount of new content can fix this issue.

AAO does not work.

The only way to fix the issue is to restrict how many players can enter RVR from each faction at a time. Suggestion is to keep the amount plus or minus 5%.
Example if there are 49 players in faction A then only 51 players max can log into faction B. If there are 100 then 96 - 105 can enter from the other side.
If there are less than 20 players in each faction (5% is less than one person) then faction population should have to be exactly even.
RvR will be a lot more competitive and more coordination will be required to win with close numbers each side. If you don't want to play both factions that's fine. But you can't enter RvR unless the 5% population condition is met. You can do PQ's which are underpopulated areas of the game.
People will queue for exciting RvR but boring zergy RvR is a slow but sure game killer.
Not being able to PVP in a PVP game is a game killer. Not everyone has the time or the connections to build an organized elite warband just to enter pvp. I want the game to be more engaging as well but I just don't think this is the solution.
Phibes - 7x Marauder
Playerhater - 5x Blackguard
Phybes - 6x Sorcerer

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drmordread
Suspended
Posts: 916

Re: Biggest problem on Live is still the biggest problem on RoR

Post#3 » Wed Nov 14, 2018 5:45 am

So how do you stop players entering RvR in a game where entry into RvR lakes is simple enough, just walk in.
Do you want to stop people from login in? Well that will kill the game and piss people off to no end.
And if you do? What are players to do? Keep trying to log into the game every minute for hours on end till a spot is open? Well hell that will kill the game 100% and then some. I mean screw that noise.
Have you really thought this out? Or just tired of being outnumbered and coming up with any idea that comes down the turnpike?
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Sulorie
Posts: 7223

Re: Biggest problem on Live is still the biggest problem on RoR

Post#4 » Wed Nov 14, 2018 6:02 am

drmordread wrote: Wed Nov 14, 2018 5:45 am So how do you stop players entering RvR in a game where entry into RvR lakes is simple enough, just walk in.
Do you want to stop people from login in? Well that will kill the game and piss people off to no end.
And if you do? What are players to do? Keep trying to log into the game every minute for hours on end till a spot is open? Well hell that will kill the game 100% and then some. I mean screw that noise.
Have you really thought this out? Or just tired of being outnumbered and coming up with any idea that comes down the turnpike?
This suggestions sounds like a toilet-born idea. :D
Log to the smaller side, if you want fights or stay underdog and enjoy the kills with aao.
The suggestion has the same quality like xrealm timer. The OP isn't even the first one with the idea.
Dying is no option.

Foltestik
Posts: 682

Re: Biggest problem on Live is still the biggest problem on RoR

Post#5 » Wed Nov 14, 2018 6:38 am

hmm will be nice if you join but half of your party can join RvR and will wait in WC :D

Sulorie
Posts: 7223

Re: Biggest problem on Live is still the biggest problem on RoR

Post#6 » Wed Nov 14, 2018 6:49 am

Korhadreth wrote: Wed Nov 14, 2018 6:38 am
Sulorie wrote: Wed Nov 14, 2018 6:02 am
drmordread wrote: Wed Nov 14, 2018 5:45 am So how do you stop players entering RvR in a game where entry into RvR lakes is simple enough, just walk in.
Do you want to stop people from login in? Well that will kill the game and piss people off to no end.
And if you do? What are players to do? Keep trying to log into the game every minute for hours on end till a spot is open? Well hell that will kill the game 100% and then some. I mean screw that noise.
Have you really thought this out? Or just tired of being outnumbered and coming up with any idea that comes down the turnpike?
This suggestions sounds like a toilet-born idea. :D
Log to the smaller side, if you want fights or stay underdog and enjoy the kills with aao.
The suggestion has the same quality like xrealm timer. The OP isn't even the first one with the idea.
Cross realm timer can't be enforced but this can. No matter how many bugs are fixed or how balanced the classes are this game is never going to thrive if this issue is not addressed.
Uhm, there is no issue. When you play on zerging side and it is too boring, queue sc, do pve or xrealm to smaller side.
When being underdog, enjoy plenty fights, gain a lot rewards, which depends on individual skill. When it frustrates you, then queue for sc, do pve or xrealm to get less rewards. The last options is the only one, which should be prevented because apparently most ppl don't care for rewards or they wouldn't sit on flags with guild groups, getting minor ticks.
Dying is no option.

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wachlarz
Posts: 798

Re: Biggest problem on Live is still the biggest problem on RoR

Post#7 » Wed Nov 14, 2018 6:59 am

Big organized wb destroy this game. PPL blob in one place nad 99% of map is empty. When was no keep to taka there was no blob. Loot of ppl play solo or small scale. Wher U go U see the fight. Now U see one side or other blob and take empty keep.

Sulorie
Posts: 7223

Re: Biggest problem on Live is still the biggest problem on RoR

Post#8 » Wed Nov 14, 2018 7:03 am

Korhadreth wrote: Wed Nov 14, 2018 6:57 am
Sulorie wrote: Wed Nov 14, 2018 6:49 am
Korhadreth wrote: Wed Nov 14, 2018 6:38 am

Cross realm timer can't be enforced but this can. No matter how many bugs are fixed or how balanced the classes are this game is never going to thrive if this issue is not addressed.
individual skill
This game is not won by individual skill its won by zerging. It should be won by team work which is what equal sides will do. Individual skill means absolutely nothing unless you can solo a warband.
A warband with bad players, e.g. low individual skill, is pulled and harassed by any premade group and farmed one by one, as people get lost or left behind.

Equal sides is no requirement for teamwork.
Dying is no option.

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Nidwin
Posts: 662

Re: Biggest problem on Live is still the biggest problem on RoR

Post#9 » Wed Nov 14, 2018 7:17 am

You can't lock zones with constant even numbers in the lakes. That's actually core to oRvR that you need more peeps than the defending faction(s) if you want to take or lock major objectives.

RvR =/= sPvP
RvRers =/= sPvPers

But I'm just an unskilled zergling,a true badie in the eyes of sPvPers. So what do I know.
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tazdingo
Posts: 1210

Re: Biggest problem on Live is still the biggest problem on RoR

Post#10 » Wed Nov 14, 2018 8:45 am

defenders need better rolls, morales need nerfing across the board

but the playerbase kicks up a **** whenever morales are touched so the devs can't really do anything and blobbing will continue

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