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True History....Same old story

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chaosphere
Posts: 6

True History....Same old story

Post#1 » Wed Dec 05, 2018 1:17 pm

Hi,
Log every morning for some fun, 1 wb of order in every bo waiting for rushing the keep... no fight , log off.
Log at evening for some pvp action , destro outnumbered and order zergs around waiting for rushing the keep...no fight, log off.

ALERT SPOILER HERE:
-rushing the keeps without opposittion= order best geared>destro in minority= destro xrealming or leaving the game
-order totally geared but without people to kill
-Pvdoor is here and real pvpers run away scared


its not about me, i have other games to play, ITS ABOUT FUN...


(NOT ENGLISH SPEAKER HERE)

o/

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Acidic
Posts: 2045
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Re: True History....Same old story

Post#2 » Wed Dec 05, 2018 1:42 pm

chaosphere wrote: Wed Dec 05, 2018 1:17 pm Hi,
Log every morning for some fun, 1 wb of order in every bo waiting for rushing the keep... no fight , log off.
Log at evening for some pvp action , destro outnumbered and order zergs around waiting for rushing the keep...no fight, log off.

ALERT SPOILER HERE:
-rushing the keeps without opposittion= order best geared>destro in minority= destro xrealming or leaving the game
-order totally geared but without people to kill
-Pvdoor is here and real pvpers run away scared


its not about me, i have other games to play, ITS ABOUT FUN...


(NOT ENGLISH SPEAKER HERE)

o/
Truth be told, the population swings both ways depending on the xxxx (fill in on your theory)
There was a while destro was out numbering order, order then outnumbered destro, destro upturn and now order is top pop. So not much to do it’s player issue not game as such and not isolated to ROR

My personal theory is it’s not players of different sides logging in more or less but how long they fight in a zone before logging off . This means one decisive kill of a wb from either side will encourage losing wb to log while encouraging winning wb to stay. This has a snow ball effect in realm pop and balance
In short if you have a half decent organized wb on your side it’s effect is significant not just winning battles but encourages opposition to log so even easier to win

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Lesnoj
Posts: 67

Re: True History....Same old story

Post#3 » Wed Dec 05, 2018 2:19 pm

This is the reason why I stopped playing WAR, I log just for one hour and log again because its boring :(
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Glorian
Posts: 4976

Re: True History....Same old story

Post#4 » Wed Dec 05, 2018 2:25 pm

Sollution:
Get in a guild, get a friend.
Logon at the same time with your friend, so talk before with him when he logs on.
Play for an hour regardless of AAO or Zonepop with your friend/guildmate.

Works for the Thunderers for the last 3 years.
Sniper Squad for example works when Destro has AAO, works even better when Order has AAO and you can farm Pugs from the Keep walls in a Keep defense that will fail for sure. I mean the defense will fail for sure, so you get your FunTM out of killing stealth classes that try to sneak in.

for example this was taken in a failed keep defense with heavy AAO on Order.

Click here to watch on YouTube

This game is just not ment to be played by logging on alone and jump in the action.
Last edited by Glorian on Wed Dec 05, 2018 2:34 pm, edited 1 time in total.

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Acidic
Posts: 2045
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Re: True History....Same old story

Post#5 » Wed Dec 05, 2018 2:31 pm

Glorian wrote: Wed Dec 05, 2018 2:25 pm Sollution:
Get in a guild, get a friend.
Logon at the same time with your friend, so talk before with him when he logs on.
Play for an hour regardless of AAO or Zonepop with your friend/guildmate.

Works for the Thunderers for the last 3 years.
Sniper Squad for example works when Destro has AAO, works even better when Order has AAO and you can farm Pugs from the Keep walls in a Keep defense that will fail for sure.

This game is just not ment to be played by logging on alone and jump in the action.
This, take it from those that have faced the numbers in all their swings.

Sulorie
Posts: 7219

Re: True History....Same old story

Post#6 » Wed Dec 05, 2018 2:54 pm

chaosphere wrote: Wed Dec 05, 2018 1:17 pm Hi,
Log every morning for some fun, 1 wb of order in every bo waiting for rushing the keep... no fight , log off.
Log at evening for some pvp action , destro outnumbered and order zergs around waiting for rushing the keep...no fight, log off.

ALERT SPOILER HERE:
-rushing the keeps without opposittion= order best geared>destro in minority= destro xrealming or leaving the game
-order totally geared but without people to kill
-Pvdoor is here and real pvpers run away scared


its not about me, i have other games to play, ITS ABOUT FUN...


(NOT ENGLISH SPEAKER HERE)

o/
For what side you are speaking? IMO we have fun times for destro players.
You get no good gear by raiding empty keeps.
Dying is no option.

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Tamarlan
Posts: 209

Re: True History....Same old story

Post#7 » Wed Dec 05, 2018 3:01 pm

Destro gears up even faster as order rolls are **** up with these numbers
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Wam
Posts: 803

Re: True History....Same old story

Post#8 » Wed Dec 05, 2018 3:12 pm

chaosphere wrote: Wed Dec 05, 2018 1:17 pm Hi,
Log every morning for some fun, 1 wb of order in every bo waiting for rushing the keep... no fight , log off.
Log at evening for some pvp action , destro outnumbered and order zergs around waiting for rushing the keep...no fight, log off.

ALERT SPOILER HERE:
-rushing the keeps without opposittion= order best geared>destro in minority= destro xrealming or leaving the game
-order totally geared but without people to kill
-Pvdoor is here and real pvpers run away scared


its not about me, i have other games to play, ITS ABOUT FUN...


(NOT ENGLISH SPEAKER HERE)

o/
Order generally have always had better coverage during the day, thats probably because they have more consistant experienced leaders at this time... and it usually snowballs from there... hard for that to be countered unless destro had similar.

they get little renown for this style of play, maybe they grind gear though due to amount of zone locks / rng of contri... but its boring and even if they do get better gear it won't make that much of a difference, as power creep isn't broken in this game yet.

The main issue, as always is critical mass, even fully organised warband's alone will have issues with critical mass due to the aoe cap/limit of abilities... and this is part of the problem, because when the enemy outnumbers you so greatly, they have more attacks than you, you have alot less people, so you soak up all their attacks, while your attacks back at them get spread too much through the sheer mass/weight/bodies of people they bring. If Aoe Cap was increased, then people would cry bloody murder about optimized groups rolling over bigger numbers due to co-ordination... but as it stands it will always favour the side with more "mass/numbers" that's just how it is and i don't expect it to change.

When you have two strong fully organised warband's together, then the critical mass they can take on goes up enormously, because the amount they can absorb and dish out is higher... so zerg / pug assist will be more spread and will need more than 1 spam, and organised will be more direct... but you need alot of manpower / co-ordination to get to this level.

Then the other issue is when people meet resistance, they usually log off or fight avoid... if they can't run it over with sheer numbers. It's just how it is. Too many like to easy mode and zerg ride(both sides do it) as you said its not that much fun, but its just player mentality issue/conditioning... minimum effort maximum reward, I prefer our maximum effort even if it means we get minimum reward you did not contribute enough for this zone despite reverting AAO, being in party and warband for top kills... and then capturing zone just because enemy log off... here is your zero bag of contribution thanks Wam :lol: :twisted: (I get more reward for pug play/afk on bo/random few kills here and there lal than 6 hours of leading organised raid) because that gear is not the be all and end all or vast improvement. Fights is what its about and over come challenges.

But I wouldn't worry so much about the gear side, conq+ is good enough to beat anyone... its mostly about teamwork and critical mass.

If you know your outnumbered, you should resort to guerilla warfare tactics and try use terrain to your advantage

Back on main issue of numbers, order only recently got numbers boost for primetime somedays... because we swapped sides to help them as they lack full organised wb's... as casual forces ragequit when facing organised forces too fast and it becomes boring, and destro was overstacked with organised forces. They also got numbers boost because release of new gear so people want to farm that, they also got numbers boost because of double xp event... but it ebb's and flows both sides... It's only been a couple of weeks and I see massive QQ from destro... where order had endured alot lot longer with less QQ in my opinion, in a couple of months sure why not QQ a little, but 1-2 week man o man :roll: :lol:

Order had to endure Porn Factory, Phalanx, TUP, Gdy, King Ocara, NRM and much much more... and destro whine after 1-2 week :oops:

It is what it is, momentum can shift... if TUP & NRM are on destro i know which way momentum is going to shift eventually... I am pretty confident in that and look forward to the challenge of it being broken, if TUP go order, NRM destro... then there is alot more variables in zone and anything can happen for either side. I would like for order to bring big numbers and NRM not to scare them off before we start :lol: or else we will have to fill in again, we will see what scout reports say.

Make a gank team if you are outnumbered at off peak times and bait people, if you can't meet their numbers directly.
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

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DanielWinner
Posts: 727
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Re: True History....Same old story

Post#9 » Wed Dec 05, 2018 3:51 pm

A lot of good answers were given.

Read them and improve. With that your whole realm may become stronger too.

Other than this it’s hardly anything else to discuss.
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