Recent Topics

Ads

Broken endgame

Let's talk about... everything else
User avatar
Alfa1986
Posts: 542

Re: Broken endgame

Post#31 » Mon Apr 15, 2019 5:22 am

Grobbok wrote: Thu Feb 28, 2019 7:46 am with the opening of the fortress, we got a new endgame, but not everyone can participate in it.
only lucky or faster ones can enter the fortress and they are just a few ppl from many more who were fighting to lock the zone
many players are going to fortress portal only to see sign: GO AWAY, NOTHING HERE FOR YOU
is this kind of sharing of players for those who have succeeded and the rest that has to go without playing, is this a new, wonderful reward system?
disappointment, frustration and anger are increasingly spreading between community
if we are waiting for the sieges of cities, that only a few will be able to play again?
many players asking me how to get a new set, when they can participate in fortress attack or defense, and what I should say to them? NEVER? it is only for special ones?
good game cares about all players, does not divide players, has a fair system for everyone!
Absolutely right. Absolutely no logic in this solution. When two hundred people attack a castle in a normal area, large lags will be created, and it would be right here to impose restrictions on the number of participants. And in the forts, the space is huge, there can easily fight 200 to 200, or 300 to 300 people. It is not clear why it was necessary to introduce such restrictions. Because of this limit, the half of the server just drops out of the game for a long time, which violates the very spirit of this project. It is necessary to remove restrictions on the number of participants in the forts.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

Ads
User avatar
Alfa1986
Posts: 542

Re: Broken endgame

Post#32 » Mon Apr 15, 2019 6:07 am

Grock wrote: Mon Mar 04, 2019 7:47 pm The problem is not with not getting rewards, the problem is that Fort is supposed to be a culmination of all the effort put into locking two-three zones, but only a few people actually allowed to enjoy that culmination, everybody else is told "show's over, go home" and thats not very fun.

Ideally it shouldn't have any population restrictions. Should be either just open zone and lagfest, or multiple instanced zones. And maybe scale rewards with difficulty of the siege.
I agree. When it spending half a day to collect warbands, hold points, but in the end to say to you, “thank you, and now we will play here without you. And u have to wait until we are playing oureself " is not funny.

I agree that for players <50 renown rang, 60+ rewards are useless, and that is problem, but they can be given the rewards suggesting to their renown rang level then.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

Dammy095
Posts: 371

Re: Broken endgame

Post#33 » Mon Apr 15, 2019 6:30 am

just increase required renown rank to join, 51+ is fine
40/40 in ruin/green getting gear for 60+ is just wrong

User avatar
Alfa1986
Posts: 542

Re: Broken endgame

Post#34 » Mon Apr 15, 2019 7:04 am

Dammy095 wrote: Mon Apr 15, 2019 6:30 am just increase required renown rank to join, 51+ is fine
40/40 in ruin/green getting gear for 60+ is just wrong
Plus have to consider making every player fluency in the zone. Another thing how to do a balance between Def and atac( for exp when atac 5 wb and Def only 1, for order playing almost more ppl it is right)) , but if it isnormal in the stsndart location, why should it be another in fortes?!?!))
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

User avatar
Hargrim
Developer
Posts: 2465

Re: Broken endgame

Post#35 » Mon Apr 15, 2019 11:42 am

tionnotblack wrote: Mon Apr 15, 2019 11:23 am Ask your money back if you dont like it.Ungrateful players...

Because of evil scum like you Torquemadra had to drop his position offically and started to work from shadows.Great minds of this server is being harassed greatly.

Forts are amazing

PS:MONTAGUE IS THE BEST.L2P YA'ALL

Torque actually just left, sorry to spoil tinfoil party.
Image

User avatar
anarchypark
Posts: 2075

Re: Broken endgame

Post#36 » Mon Apr 15, 2019 11:47 am

Alfa1986 wrote: Mon Apr 15, 2019 7:04 am ...

stop necro outdated thread.
go get reserved slot.
how? play better.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

User avatar
Alfa1986
Posts: 542

Re: Broken endgame

Post#37 » Mon Apr 15, 2019 11:48 am

tionnotblack wrote: Mon Apr 15, 2019 11:23 am
Forts are amazing

PS:MONTAGUE IS THE BEST.L2P YA'ALL
It s not true, now it is organised awful in my opinion. Why I have to wait 1-2 hours as very many players of server who had locked this area before fort? No limits no discrimination no previliage rewards for chosen )) your arguments ? Just not Bathurst, it is looking silly.
15th orks on a dead elf's chest
yo ho ho and a bottle of rum

BeautfulToad
Posts: 631

Re: Broken endgame

Post#38 » Mon Apr 15, 2019 11:53 am

Let people earn the right to a guaranteed spot based on activities in orvr leading up to fortress event.

Ads
User avatar
Telen
Suspended
Posts: 2542
Contact:

Re: Broken endgame

Post#39 » Mon Apr 15, 2019 12:01 pm

Simple just have multiple instances and once you’re in one youre locked to it so no going in and out like live. Limit it to 4 wbs. I don’t remember what the limit was but it was laggy on live too.
Image

User avatar
larsulu
Suspended
Posts: 450

Re: Broken endgame

Post#40 » Mon Apr 15, 2019 12:04 pm

Open forts to everyone, make more action around forts cuz right now a fort siege is only a blob vs blob inside a room. Ppl stays afk and waiting for theirs 4 invaders.
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok

Who is online

Users browsing this forum: Ahrefs [Bot], Bing [Bot], Shima, twigsthesage and 73 guests