xanderous wrote: ↑Fri Apr 05, 2019 9:49 pm
peterthepan3 wrote: ↑Fri Apr 05, 2019 9:05 pm
xanderous wrote: ↑Fri Apr 05, 2019 7:36 pm
As it clearly states in order for it to proc you have to be be physically hit, so a WL can pounce em, pull em or range root snare em way before "run away" can ever proc and it its only 25% it ain't a sure thing,
i had hoped for better foresight from the supposed "balance moderator"
If a WL pounces you, or pulls you, you simply use the CC you have at your disposal (disarms, KBs, snares) to alleviate this; it is your prerogative if you choose not to play the class to its fullest. Also, during this time it is very likely that Run Away! will have proc'd at least once. If you still end up dying against a good WL, that is still: a) fine, because it isn't a 1v1 game, and WL is designed to counter kiter RDPS; b) not taking anything away from the tactic being incredibly powerful (which it categorically is).
Having to be hit does not negate from the tactic being insanely good
when it does proc, and it is also worth mentioning that it can proc in rapid succession, with very high uptime (25% isn't an issue when you factor in incoming AA damage & ability damage). Bring a healer and tank to the mix (SH makes for an excellent 3-man DPS), and you'll be able to elude and permakite 99% of your opponents.
PS. Snide jabs from you of all people won't keep me up at night.
PPS. If it takes multiple DPS an extended period of time to kill a sole WL pet, then the problem is not with the pet.
So your answer is to simply use sticky squigs when being pulled, yep sure, this is pretty standard, problem is soon after that WL can pounce you, knockdown, dead. so the SH should rely on snares then, ok WL pops Frenzy, ignores all snares, PET catches you, perma snares SH, WL can either again, pounce or charge himself, lets not even bother to address 50% movement speed pet tactic, either way he is going to catch him.So i use disable pre-emptively, he pounces BUT can't stun lock me for 4 secounds all whilst his pet is eating your face, which is an issue because they alone do enough damage on their own.
Yes "run away" procs often but it still requires to be hit in the first place, and even if you have it active, but it does not refute what i originally pointed out, it won't stop a pull or or pounce into chain stun lock to death.
Trying to imply that people don't understand basics of a class just paints a picture of how feedback is processed around here.
P.S. well i would not presume upon the king of all snide comments to
PPS. Every 6 man i have seen btw has had to dedicate a certain amount of time to kill the pet, i was not saying its a large amount but when compared to he SH pet its frickin lifetime buddy.
The point is that the SH has more tools than any other RDPS to help him copy with a WL's onslaught. I conceded that a WL
will still probably win against a Ranged SH (assuming equal skill) but the point was that RA is nowhere near as bad as is being purported to be the case.
If you insist on talking from a solo perspective, then I would suggest you respec your melee SH to better counter a mobile MDPS with the highest frontloaded burst in the game; it is possible to defeat WLs with a toughness/hp regen melee SH spec. Hell even if you
still lose, losing 1v1 against WL is not an issue whatsoever in a game that is centered around GvG/WBvWB because the moment you bring healers and tanks to both sides is when you really get to see how potent RA can be (look at the 6v6 tournaments as of late to see how even a DPS Shaman can render a WL useless with his snares/seemingly permanent RA uptime).
Being hit in the first place is, again,
not an issue when you bring healers and tanks into the mix, and when talking about viability of a class/spec, we should always assume healers and tanks are present (otherwise Choppa/SL would be considered the weakest class in the game).
Why
would RA help you survive against a pull-into-KD combination? That...that isn't what it's supposed to do anyway; that's what detaunt/heals/guard swaps are for (reiterating that 1v1 does not matter in the grand scheme of things).
Melee SH isn't terrible whatsoever; perhaps the issue lies in how you insist on playing it. It is not a White Lion, and is more suited towards annoyance/disruptive play, with AoE utility/tools that are designed to mess up the backline in largescale environments.
Can he achieve a modicum of ST burst when spec'd as such? Sure. Should he achieve WL levels of ST burst when you factor in everything else he can provide? You already know the answer.