Its just the gcd problem. Dot classes already take far too long to get to a decent dps to compete in a game that is all about bursting down during small windows where guard is off or healer is silenced/ccd. Anything that adds to that just puts dot classes even further behind.Synacy wrote: ↑Fri Apr 19, 2019 10:00 pm I mentioned something that somewhat counters what you're saying.
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*Notably, it's not that Cleansing Wind continuously rids of DoTs, it's a cooldown ability that you use when you estimate a good time to initiate the skill to rid of the current Curses, Hexes, and Ailments from you. After using the skill, and having removed such abilities, the ability sets on a CD and the opposing enemy can still apply DoTs/whatnot.
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The above statement is to say that DoT classes can still kill. Cleansing Wind doesn't completely rid of all DoT abilities, it cleanses all current ones on the player and that's up for both offending players to decide when to use what. Most DoTs don't have a cooldown and can be applied one after another, where Cleansing Wind is a one-time-use until the next 3-5 minutes. To also say that most fights don't last that long whether it's a race of damage or an allying team aids one of the players.
WE/WH already have the best advantage you ever could have soloing anyway. The ability to pick your fights.
Though as has already been mentioned the issue is were entering the realms of the dps creep from live where burst started to become overwhelming. Thats really when dot/hot become irrelevant and its just a spamfest.