Sulorie wrote: ↑Fri Apr 19, 2019 11:07 pm
Dot classes need a lot time to kill opposed to burst dmg, which can't be cleansed and you want to make it possible to shift balance even more towards direct dmg classes?
Stop trying to change balance, because you died in 1vs1 pvp.
Add a healer and the dots are a joke.
6,705 damage with 2 dots that killed me, that I couldn't cleanse. No other attacks were used, just two dots is all it took. This is my backing on Cleansing Wind and why at least stage 1 should be needed for 1 on 1 combat.
Refer to this reply,
bichka wrote: ↑Sun Apr 21, 2019 12:27 pm
CW have too big cd to be something important in group vs group or in scs/wbs
CW shine mostly in 1vs1. Since this game is not balanced around soloers i don't understdant too why it disabled/removed
I think i do understand why resolute defense was removed. 1 Successful push without cc'ed can change alot in sc/siege. But CW is different story. Dotters will reapply their prcious dots in next 5-8s, so what difference?
Cleansing Wind has a 5 minute cooldown, with the cost of more RR - 3 minutes. Some DoTs require no cooldown, others with a 5-10s cooldown max. Even if CW was used, in combat, they can usually be re-applied quickly. Imagine if I was actually near the Engineer turret and was snared, that's free blast from the turret and Engineer with 0 way to move around,
WITH the dots.