Yes, I agree with you that it looks absurd when defeats are ultimately more profitable for defenders than a victory, on the one hand, this is solved very simply as I wrote,Bladepower7 wrote: ↑Wed May 29, 2019 10:27 amPersonally, I'm on the side of the ppl that hope the enemy will win to get my Invader chance, as I said in the first topic I respect all the ppl that wanna defend for whatever reason, and I always join them even if is completely useless in my opinion.Alfa1986 wrote: ↑Wed May 29, 2019 10:12 am I understand that the topic starter is unhappy with the fact that some players refuse to protect the last zone in front of the fort and even help the opposite side to speed up the process of collecting medals. but the reasons for this occurrence are not correctly indicated, as they are as follows:
1 . in the process of capturing a fort, there is only a limited part of the community, the rest at this time are simply thrown out of the game process.
2. The fort's fortress or successful defense of the fort does not affect the faction as a whole, but is important only to those who collect inv medals.
3. The capture is carried out by a zerg, and a less numerical fraction cannot provide at least some strong resistance.
The problem is that I think it's weird to "hope" the enemy win because you get a better reward in defeat instead of doing your best to win.
Just my opinion, the game go ahead anyway, and soon or later everyone will have the Invader set.
1 . Do not give defenders a medal, only a limited number of bags depending on success / failure.
2. give inv medals to players (70-80 +) in т4 zones, it is not always possible, but with a certain chance of 25%.
then you get a situation that you can get more medals on the defense zone than on the fort, especially if the aspect ratio is 200 * 200, and also if you just give up and wait for the fort, then a situation is possible that you won’t win any medals at all, then in any case it will be more profitable to fight .