It raises the question, is there really a spot for organized guild warbands on RoR anymore?- Rewrote the entire way we handle unlocking zones on the server in preparation for upcoming content releases.
* Only one pairing at a time is open.
* When a pairing is completed past a fort, a new pairing will open.
* The campaign is 'won' when 2 out of 3 fortress zones are captured in favor of a realm, and ALL zones will reset to T2 upon the campaign being won.
* There are currently no rewards for winning the campaign, but give it time...
Most of the active EU guilds who are able to run guildwarbands in EU primetime (sorry NA correct me if I am uninformed and you have this sort of action aswel), often start around 19:30 CET or 20:00 CET. And as a natural result of when the playerbase is home from their daily irl activities and families are fed & in bed. "Raid time" has often collided as of late with an endzone or a Fortress.
Up untill today, that has been rather annoying due to the limmitation of reservations. A neccessary evil to prevent server lag in massve keep fights (proof #1 that the devs know about terrible performance when too many players are stacked)
So the usual move from guildwarbands was to tell their members to finish fort asap and stall the guild-raid, or simple pull everyone out of the fort and roam in the off-zone.
With todays change this is no longer a possibility, and with most EU guilds running only 3 days a week for roughly 3hours on these evenings this change will cut out such a big portion of the raid time having to wait for oRvR to open up again.
(first the scenario community felt forced to do PvE, and now the oRvR community is forced to do SCs? )
See proof1 above, and explain to me how this even makes sence of only having 1 zone available with all the action, when devs are fully aware of potential performance issues and crashes when overstacking players & action in one keep/zone.
Dont get me wrong, I honestly understand what you are trying to do here with the Forts and city sieges. And the pugging part of me was excited to play more, get involved with my Realm and push zones. But at the same time I have big concirns for how this change will affect organized guildwarband warfare. Because at first look, this is pretty much just a "log out call". It is hard enough to get a healthy roster together with 4 well rounded groups, run a good enough comp, and stay motivated to fight other organized forces and not just pug stomp, while own realm is yelling as you why you are not helping them pve down a door when you are roaming for the fights.
The last month or so, in EU primetime if action has been stalemated in a keepfunnel in one open zone, many (not all) but many of the organized guilds have swapped zone and roamed and prebuilt other zones in attempts to spread out the action.
Fortresses, and citysieges are sort of the "dream" on paper for organized warbands. If you could get instanced against an other guild, and use your hard earned gear, rank, and teamwork you have accumilated for this very reason.
But limmitations in reservations, relying on puggies because numbers matter to some extend to get there and now everything else gets paused if you log on at an unfortuneate time. You might aswel log out.
Is this really the direction the devs want, where casually pugging to obtain gear that will never be "fully used" and zerg-handholding is the only way to obtain victories? Because the trend has for far too long been people just reroll and gear out new toons in an endless cycle with no further purpose.
A concirned Warbandshitter
Previously DnD and now VII - Bombling, unskilled aoespamming feiry clown of Order