Sulorie wrote: ↑Tue Jul 09, 2019 5:34 am
chokeanutsman wrote: ↑Tue Jul 09, 2019 12:52 am
I appreciate you proving me right that Order is superior in 1v1s though because Shaman can do nothing but "kite away" and give the point to an AM in an SC such as Thunder Valley because they "can't cleanse hexes" and that you can't prove that Shaman can beat AM unless Shaman had god tier RNG with the silence and Bunch o Waagh crits (even though AM could do the same to Shaman except AM can cleanse Shaman DOTS).
And really? Shaman stalemates/can beat WL? Must be hard to Silence > DPS > Knockdown > DPS.
When you are standing alone on a flag for ages, you waste time, so people usually move around - not solo - I mean you have 11 others players in your team. This solo AM defending flag against solo destro players makes no sense. The moment you have no true 1vs1, the odds might totally shift.
I am under the impression, that "Silence > DPS > Knockdown > DPS" doesn't really work due to immunity timers.
As solo player, like I mentioned before, you heavily rely on double hp pots, absorb pots and flee plus ap pots. The side with better quality pots has the advantage.
Shaman deals higher damage than AM, while AM has slightly easier enemy classes to fight 1vs1. As this game is not about 1vs1, people like you should stop looking at 1vs1 balance, because nobody cares about it. Make a group to balance weaknesses.
Sorry but 1v1s matter in an SC like Thunder Valley because you HAVE to defend at least 3 points (which people don't do, so sometimes you have to be flexible and watch out for points yourself), like if I have to watch a point on a Shaman and the match up is a DPS AM? I have to give up the point like you said by kiting away and not dying, or leave it up to RNG which favors DPS AM. As much as I'd wish to have a BG take that 1v1 and defend that point instead, nobody likes to rotate like that but ORDER can actually make flexible rotations just because Order is legit superior in 1v1s.
And if you're saying that I should bring 2 people as a DPS Shaman to kill an AM, my team mates will be outnumbered elsewhere. I don't like this "making up for what I'm lacking with team comps" on a badly designed map that requires people to spread out, it just favor Order's superior 1v1s.
DPS Shaman does more damage, but DPS AM trades hits better lmao, whats the point of more damage when people just stop walking for 2 seconds on Gork Sez Stop and DPS AM has a 3600 HP shield for M1 (Which is better in 1v1 because you can't heal debuff it and it's basically a double Divine Favor that gives you enough time to counterpressure with your better anti-heal and BETTER match ups).
Let's pretend that I am "wrong" about AM having a better M1, AM can still cleanse Shaman DOTS while Shaman can't cleanse AM DOTS. And it is as you said, AM still has easier match ups while being TANKIER and TRADING HITS BETTER THAN SHAMAN and being able to trade hits makes you good at 1v1s.
Toughness also isn't that great of a stat, so what if Shaman can debuff toughness when they die faster than AM due to garbage match ups?
The fact that you can cleanse a DPS Shaman's DOTS and DPS Shaman can't cleanse AM DOTS proves that Order is superior in 1v1s. BG = IB and WE = WH, sure. But WL (better burst, better automatic pet, easier life) > SH and DPS AM (Better match ups and can TRADE HITS better which is pretty much 1v1s) > DPS Shaman.
The only time where "your team mates can make up for what you are lacking" is through ACTUAL well designed scenarios such as Mourkain Temple or College of Corruption like maps, something that the development team is having trouble putting on "perma rotation" because they appparently have "no control" over the scenarios.