[SCENARIO REWORK] : Logrin's forge
Posted: Wed Oct 09, 2019 10:53 pm
Before reading further, please note this post is focused on scenario internal issues.
This is a first step in scenario rework. General scenario mechanics like matchmaking, rotation, domination, ladders eventually, etcetc, is another subject much more complex. Reflexion about it started, but whatever the direction, it will take some time.
General purpose is to make some "simple" changes on scenario that you do not like, according this post, to lift game design issues.
Development gonna start in few days, and purpose of this post, is :
-first- To present you the coming concept.
-second- To let us know if you find any terrible issue with it we could have missed.
Here we go.
[SCENARIO REWORK 001] : Logrin's forge
Motive of change
According feedbacks, Logrin's Forge suffer some issues :
-Winners after the first run have a huge advantage (defending passively and ninja, forcing enemy to attack + winning buff)
-Considered as a AFK BO scenario.
-Logrin's Forge, Khaine's Embrace and Highpass Cemetery follow the same game logic and suffer the same issues. If the following concept, works, it will be (cosmetically) adapted for KE and HPC.
Specificity
-A tomb is added in the middle of the map (the same model as existing one)
-Winning buff is removed
-Explosion component is added (in a “lava” scenario it makes sense)
-A flag must be added in UI
-Domination buff maybe be removed as a test (many entry points, low risk of spawn camping)
-cap time is 5 seconds
Conditions
-CONSTRAINT : If you hold [middle] BO only (for any reason), [middle] explode (announced, 15 sec) : Score : 0pts. After Explosion, [middle] reset and is locked for 20 seconds.
-LESSER O§BJECTIVE : If you hold [left] and [right] only, [middle] BO (neutral or not) explode (announced, 30 sec) : Score : 20pts. After Explosion, [left] [right] and [middle] reset and are locked for 20 seconds.
-CLASSIC OBJECTIVE : If you hold [left] and [middle], [left] and [middle] explode (not [right]) (announced, 15 sec). : Score : 80pts. After Explosion, [left] and [middle] reset and are locked for 20 seconds.
-CLASSIC OBJECTIVE : If you hold [right] and [middle], [right] and[middle] explode (not [left]) (announced, 15 sec). : Score : 80pts. After Explosion, [right] and [middle] reset and are locked for 20 seconds.
-EXTRA OBJECTIVE : If you hold [right] [left] and [middle], [right] [left] and [middle] explode (announced, 15 sec). : Score : 160pts. After Explosion[left] [right] and [middle] reset and are locked for 20 seconds.
Additional Info
-Score and kills : Killing an enemy directly or in explosion : same as actual Khaine’s Embrace Sc
-After a BO has exploded, this BO becomes neutral and can’t be interacted for 20 seconds (the BO is too hot after explosion to be used again)
-A BO who is not responsible/involved in an explosion keep its state (held or neutral) and can be interacted.
-During the 15 seconds announcement, BO are still interactable and situation can change (middle BO recapped, left or right BO lost), it will update/reset announcement. (same as Khaine’s embrace)
This is a first step in scenario rework. General scenario mechanics like matchmaking, rotation, domination, ladders eventually, etcetc, is another subject much more complex. Reflexion about it started, but whatever the direction, it will take some time.
General purpose is to make some "simple" changes on scenario that you do not like, according this post, to lift game design issues.
Development gonna start in few days, and purpose of this post, is :
-first- To present you the coming concept.
-second- To let us know if you find any terrible issue with it we could have missed.
Here we go.
[SCENARIO REWORK 001] : Logrin's forge
Motive of change
According feedbacks, Logrin's Forge suffer some issues :
-Winners after the first run have a huge advantage (defending passively and ninja, forcing enemy to attack + winning buff)
-Considered as a AFK BO scenario.
-Logrin's Forge, Khaine's Embrace and Highpass Cemetery follow the same game logic and suffer the same issues. If the following concept, works, it will be (cosmetically) adapted for KE and HPC.
Specificity
-A tomb is added in the middle of the map (the same model as existing one)
-Winning buff is removed
-Explosion component is added (in a “lava” scenario it makes sense)
-A flag must be added in UI
-Domination buff maybe be removed as a test (many entry points, low risk of spawn camping)
-cap time is 5 seconds
Conditions
-CONSTRAINT : If you hold [middle] BO only (for any reason), [middle] explode (announced, 15 sec) : Score : 0pts. After Explosion, [middle] reset and is locked for 20 seconds.
-LESSER O§BJECTIVE : If you hold [left] and [right] only, [middle] BO (neutral or not) explode (announced, 30 sec) : Score : 20pts. After Explosion, [left] [right] and [middle] reset and are locked for 20 seconds.
-CLASSIC OBJECTIVE : If you hold [left] and [middle], [left] and [middle] explode (not [right]) (announced, 15 sec). : Score : 80pts. After Explosion, [left] and [middle] reset and are locked for 20 seconds.
-CLASSIC OBJECTIVE : If you hold [right] and [middle], [right] and[middle] explode (not [left]) (announced, 15 sec). : Score : 80pts. After Explosion, [right] and [middle] reset and are locked for 20 seconds.
-EXTRA OBJECTIVE : If you hold [right] [left] and [middle], [right] [left] and [middle] explode (announced, 15 sec). : Score : 160pts. After Explosion[left] [right] and [middle] reset and are locked for 20 seconds.
Additional Info
-Score and kills : Killing an enemy directly or in explosion : same as actual Khaine’s Embrace Sc
-After a BO has exploded, this BO becomes neutral and can’t be interacted for 20 seconds (the BO is too hot after explosion to be used again)
-A BO who is not responsible/involved in an explosion keep its state (held or neutral) and can be interacted.
-During the 15 seconds announcement, BO are still interactable and situation can change (middle BO recapped, left or right BO lost), it will update/reset announcement. (same as Khaine’s embrace)