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6v6 SC

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scatterthewinds
Posts: 181
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Re: 6v6 SC

Post#41 » Thu Nov 07, 2019 3:35 am

can you define "casual" and "competitive"?

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Secrets
Former Staff
Posts: 414

Re: 6v6 SC

Post#42 » Thu Nov 07, 2019 3:42 am

scatterthewinds wrote: Thu Nov 07, 2019 3:35 am can you define "casual" and "competitive"?
Casual is anything outside of 6v6 play as it's defined right now.
Competitive is 6v6 play.

We've been collecting ALL data for all SCs right now, so we can fine tune it later into numbers that make sense.

scatterthewinds
Posts: 181
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Re: 6v6 SC

Post#43 » Thu Nov 07, 2019 12:02 pm

What are the project's current views on scenarios?

The general feeling of the community at large is that scenarios are pointless after you acquire the gear you want from them. You see this in general and advice chat when a class like SW or WL is brought up and people start saying "******* useless class in warband play" - as if that's the only kind of play in this game and the only metric in which classes should be judged! This is a shame because it is the closest thing you can get to a fair fight in ROR numbers-wise. The truth is, way back in the day, the original decision to separate solo queue and premade queue was probably the wrong one that hurt a unique part of the game. **If anything, the decision should've been the opposite one - prevent queuing unless you're with a full 6 man group.** Compare to the PVE instances: Both SCs and PVE are required for certain end-game gear. Why should PVE require a full and balanced group with tanks, dps and healers but SCs do not? If the dungeons have shown us anything it is that if the reward is large enough (gear) EVERYONE - regardless of whether the player is casual or more hardcore - will find a group to do the content. Making a group necessitates interactions within the playerbase which in turn promotes the health of the community. The current system does not promote grouping for SC play because the reward:effort ratio of grouping is not worth it. So when the next sc gear set is released (if there is one) perhaps consider mandatory 2-2-2 or 1-3-2 grouping to enter queue and maybe reduce the overall amount of medals by say 50% of the current figures to compensate for the inconvenience. I guarantee the net result will be more sc activity (which is a good thing unless the project does not like scenarios hence my original question at the start of this post). I'd still allow solo queue but not grant medals and reduce renown to further promote the group queue. This would be a breath of fresh air to alot of people. I think the bulk of the population have never experienced or even attempted small scale combat and it would diversify their gameplay experience. It would be something new to them where they get to use equipment, tactics and abilities that they would otherwise never use in oRVR.

Another idea would be to somehow tie in scenarios to locking zones. I don't know how exactly because the victory point system is no longer used, but maybe you could pair specific scenarios to each orvr zone and grant a small amount of resources to the winning side. Or maybe winning a scenario grants +/- 1 percentage point of HP or damage mitigation or damage to the lords of the zone. Together with my proposition in the first paragraph you would have a system that integrate together nicely with tangible reasons for playing both modes of the game. And also it allows all classes to be useful in the grand scale of the faction vs faction narrative in which this game is set. And, it makes people feel important when they see a +6% buff on a lord that they helped earn from a few scenarios they did an hour ago.


Overall out of all the aspects of ROR - oRVR, Forts, Dungeons, SCs, SCs are currently the weakest implemented of them all.

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wargrimnir
Head Game Master
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Re: 6v6 SC

Post#44 » Thu Nov 07, 2019 1:56 pm

scatterthewinds wrote: Thu Nov 07, 2019 12:02 pm What are the project's current views on scenarios?
They're not a top priority, but we're still working on them anyway.

More like a mini-game than the main event.

Reward scaling doesn't fit the content to begin with. RvR has a flow, Dungeons have pre-requisites. Scenarios are just a button away. Once we implement new content appropriate for the rewards, reward scaling will continue.

They're not the best at anything. They don't give the best gear, XP, or RP. They're FUN, and that should be the end goal when you join one. Have a quick and relatively balanced fight, then get back to the main event, or grind, or standing around playing fashionhammer.
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grimnir.me Some old WAR blog

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Akilinus
Posts: 430

Re: 6v6 SC

Post#45 » Thu Nov 07, 2019 2:03 pm

So where will I be able to watch LoB vs Montague? ;)
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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Twyxx
Posts: 921

Re: 6v6 SC

Post#46 » Thu Nov 07, 2019 7:44 pm

Petition for 6v6s to take place on the moon.
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aqualice
Posts: 54

Re: 6v6 SC

Post#47 » Fri Nov 08, 2019 8:00 am

fun is end goal for all PvP and PvE, no?? but still Bgs give nothing, which makes them less fun than other playstyle.

what is 'main event'? for many ppl, Bgs are the main part of why they play Warhammer, and in a mmo you should be able to play w/e part you want as your main part

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Lithenir
Posts: 370

Re: 6v6 SC

Post#48 » Fri Nov 08, 2019 11:05 am

aqualice wrote: Fri Nov 08, 2019 8:00 am fun is end goal for all PvP and PvE, no?? but still Bgs give nothing, which makes them less fun than other playstyle.
So you obviously measure your fun with the rewards you get for the things you do?!
Maybe SCs don't give much reward but in the end it is still much better than the endless zergs in RvR.

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aqualice
Posts: 54

Re: 6v6 SC

Post#49 » Fri Nov 08, 2019 11:11 am

Lithenir wrote: Fri Nov 08, 2019 11:05 am
aqualice wrote: Fri Nov 08, 2019 8:00 am fun is end goal for all PvP and PvE, no?? but still Bgs give nothing, which makes them less fun than other playstyle.
So you obviously measure your fun with the rewards you get for the things you do?!
Maybe SCs don't give much reward but in the end it is still much better than the endless zergs in RvR.
i did not say this?? i said argument that scen can stay **** 'because u only need to play for fun ' is a **** bcos all parts of game should be played 'for fun'.. it doesnt mean you shouldn't be able to progress with ur main part of game when mmo like war always let you do so in past

kuj0jotar0
Posts: 75

Re: 6v6 SC

Post#50 » Fri Nov 08, 2019 11:15 am

scatterthewinds wrote: Thu Nov 07, 2019 12:02 pm What are the project's current views on scenarios?

The general feeling of the community at large is that scenarios are pointless after you acquire the gear you want from them. You see this in general and advice chat when a class like SW or WL is brought up and people start saying "******* useless class in warband play" - as if that's the only kind of play in this game and the only metric in which classes should be judged! This is a shame because it is the closest thing you can get to a fair fight in ROR numbers-wise. The truth is, way back in the day, the original decision to separate solo queue and premade queue was probably the wrong one that hurt a unique part of the game. **If anything, the decision should've been the opposite one - prevent queuing unless you're with a full 6 man group.** Compare to the PVE instances: Both SCs and PVE are required for certain end-game gear. Why should PVE require a full and balanced group with tanks, dps and healers but SCs do not? If the dungeons have shown us anything it is that if the reward is large enough (gear) EVERYONE - regardless of whether the player is casual or more hardcore - will find a group to do the content. Making a group necessitates interactions within the playerbase which in turn promotes the health of the community. The current system does not promote grouping for SC play because the reward:effort ratio of grouping is not worth it. So when the next sc gear set is released (if there is one) perhaps consider mandatory 2-2-2 or 1-3-2 grouping to enter queue and maybe reduce the overall amount of medals by say 50% of the current figures to compensate for the inconvenience. I guarantee the net result will be more sc activity (which is a good thing unless the project does not like scenarios hence my original question at the start of this post). I'd still allow solo queue but not grant medals and reduce renown to further promote the group queue. This would be a breath of fresh air to alot of people. I think the bulk of the population have never experienced or even attempted small scale combat and it would diversify their gameplay experience. It would be something new to them where they get to use equipment, tactics and abilities that they would otherwise never use in oRVR.

Another idea would be to somehow tie in scenarios to locking zones. I don't know how exactly because the victory point system is no longer used, but maybe you could pair specific scenarios to each orvr zone and grant a small amount of resources to the winning side. Or maybe winning a scenario grants +/- 1 percentage point of HP or damage mitigation or damage to the lords of the zone. Together with my proposition in the first paragraph you would have a system that integrate together nicely with tangible reasons for playing both modes of the game. And also it allows all classes to be useful in the grand scale of the faction vs faction narrative in which this game is set. And, it makes people feel important when they see a +6% buff on a lord that they helped earn from a few scenarios they did an hour ago.


Overall out of all the aspects of ROR - oRVR, Forts, Dungeons, SCs, SCs are currently the weakest implemented of them all.


Good luck with your fresh 40/40 annihilator vs lvl 80s tryhard premade.

Your mandatory premade scs will make new players experience miserable and reduce scs population to only veterans.

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