T1 population critical
Posted: Sat Nov 09, 2019 10:55 am
Hi all!
Since the scenario tiers have been changed now, Id like to address that the t1 population is also kind of low recently.
Scenarios used to pop every 5-10 minutes. Now the waiting time goes towards 30min. Yesterday evening we had around 80 players in t1 and 600 in t2+. Sounds good? No, it isn't for t1. I wonder where these people were because we had like 15 dessis and 10 orders in open rvr / scenarios.
From my experience - and Im playing this game since ages - we need around 120 people in t1 to have good action and fast SC pops. With 80 in prime time and 40-50 the rest of the day it is critical because people getting bored quickly when there is no action or the battle is too one-sided and log off. That's bad for the overall population of the game.
Id like to see something like that:
T1 / starting tier: 1-19 (chicken with 20). Id keep the bolster mechanic as it is and start debolstering with 16 and higher (as it is already when you hit lvl 16 inside scenarios). A lvl 1 player would get bolstered to lvl 19 and a lvl 19 player would get debolstered to lvl 15. All lvl 15+ Abilities / Morals / Master Abilities should be disabled while in t1. Spending RAs and MPs for 15+ should be allowed. They dont have a big impact and it can be adjusted with the debolster. So all in all the players could stay 4 more levels in t1- which is a lot because they level up slower. This should give us some more players in t1 to keep it fun. Same level gap for scenarios 1-19.
T2 / middle tier: Id love to see an exclusive mid-lvl-range again, limited to tier2 zones. Id make it from lvl 20 to around lvl 35. Don't think that there is a debolster need in that lvl range.
T3-T4 / high tier: t3 and t4 zones only for endgame after T2.
How would you change the level ranges to keep the game fun for every tier? At the moment we have only starter tier and endgame. Im really missing the middle tier and the fun with the keeps in t2/t3 zones.
cya ingame!
Since the scenario tiers have been changed now, Id like to address that the t1 population is also kind of low recently.
Scenarios used to pop every 5-10 minutes. Now the waiting time goes towards 30min. Yesterday evening we had around 80 players in t1 and 600 in t2+. Sounds good? No, it isn't for t1. I wonder where these people were because we had like 15 dessis and 10 orders in open rvr / scenarios.
From my experience - and Im playing this game since ages - we need around 120 people in t1 to have good action and fast SC pops. With 80 in prime time and 40-50 the rest of the day it is critical because people getting bored quickly when there is no action or the battle is too one-sided and log off. That's bad for the overall population of the game.
Id like to see something like that:
T1 / starting tier: 1-19 (chicken with 20). Id keep the bolster mechanic as it is and start debolstering with 16 and higher (as it is already when you hit lvl 16 inside scenarios). A lvl 1 player would get bolstered to lvl 19 and a lvl 19 player would get debolstered to lvl 15. All lvl 15+ Abilities / Morals / Master Abilities should be disabled while in t1. Spending RAs and MPs for 15+ should be allowed. They dont have a big impact and it can be adjusted with the debolster. So all in all the players could stay 4 more levels in t1- which is a lot because they level up slower. This should give us some more players in t1 to keep it fun. Same level gap for scenarios 1-19.
T2 / middle tier: Id love to see an exclusive mid-lvl-range again, limited to tier2 zones. Id make it from lvl 20 to around lvl 35. Don't think that there is a debolster need in that lvl range.
T3-T4 / high tier: t3 and t4 zones only for endgame after T2.
How would you change the level ranges to keep the game fun for every tier? At the moment we have only starter tier and endgame. Im really missing the middle tier and the fun with the keeps in t2/t3 zones.
cya ingame!