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QnA part2 talk

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wonshot
Posts: 1105

QnA part2 talk

Post#1 » Sun Nov 17, 2019 8:12 am

So we just had the upload from the Questions and Answeres part ll, recorded in August keep in mind. But some interesting insight and topics.

If you guys dont agree with my take, or have other point of the QnA you find more interesting feel free to use this topic to debate your viewpoints.
You can listen to the whole 32min. over here: https://www.youtube.com/watch?time_cont ... e=emb_logo

Warband spec classes vs singletarget spec classes topic:
I can get behind the idea of when you create a stealther, you deep down understand this will be an assasin archtype and therefor shouldnt expect to get too many aoe abilities or uses for largescale.
However with how each of the classes function on a realmwide basis this will result in Order realm having all of the warband builds stacked on a few classes, compared to the counter parts on destro where several of the tools are more spread out and it opens up for more variety. Does the Team deem this to be acceptable, or something they want to change for the future?

Example, why does the Brightwizard on Orderside overperform all of the "AoE damage dealer roles" while having an offensive M2, selfpump, morale drain M4 AND party damage buffs" Splitting some of these tools out to other classes could maybe give them more of a warband role, heck even giving Flames of Rhuin party-buff to SW would maybe make players think twice to invite a SH/SW instead of a Sorc/BW for largescale.

Not only does stacking all of the Warband builds on a few classes limmit the flexability on Orderside, it also makes the mirror comparison seem ugly. If we look at Knight vs Chosen and what state value they can compare mixed with how many checkboxes each of the two tank classes bring to make a warband roster deemed viable.

With how overstacked in terms of warband-power the Empire classes are on Orderside, just as limmited and dull does the meta remain 10years later. No AoE knockdown on a frontline class on the realm, so you are better off just stacking raw damage and suck up the disadvantage in displacement and crowdcontrol, and being stuck in having two(!) acceptable AoE dpsclasses for building a competitive warband out of 6 pure-dps careers. Again I ask, does the Dev-team find this okay? Based on the answere we got in this QnA it seems to be :?

I do understand balance will be an everlasting open wound, since balance will never be fair unless its perfect mirror and I dont want this. But ruling "singletarget" classes out of endgame content like Fortresses, and Citysiege 24man instances just seems unfair towards them, especially when there are 3 different mastery specs to pick and choose from. Do any class really need 3 singletarget specs?
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO

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Bozzax
Posts: 2481

Re: QnA part2 talk

Post#2 » Sun Nov 17, 2019 9:26 am

Bf you start off do a matrix of classes and roles. Having an open discussion wo a shared view on current situation will be fruitless.

Example
Min max WB, Pug WB, 6man sc, 6man Roam, 6v6, 3-4man, Duo, solo roam, solo keeps/fort, solo sc, 1v1
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Natherul
Former Staff
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Re: QnA part2 talk

Post#3 » Sun Nov 17, 2019 9:50 am

Some toolsets and abilities may be shifted around but there will be absolutely no shifting to make something designed to be a loner that takes out targets isolated work well in warbands.

Otherwise there would be no point in playing the careers that are worse off in 1v1 situations.

Also note that changes we will do will primarily small and incremental unless deemed absolutely necessary. Im sorry if someone disagrees with this fact but we cannot by any means have a career thats good in all aspects of the game as then its shifts balance significantly.

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Aurandilaz
Posts: 1896

Re: QnA part2 talk

Post#4 » Sun Nov 17, 2019 10:12 am

Natherul wrote: Sun Nov 17, 2019 9:50 am Im sorry if someone disagrees with this fact but we cannot by any means have a career thats good in all aspects of the game as then its shifts balance significantly.
you mean classes like;
-marauder
-slayer
-dok
-wp
-kotb
-chosen
-sm
-bo

Yes, making other classes also able to shine like the above who form backbone of most warbands and 6mans and can even have proper solo specs, now that would be a threat to current meta-classes for sure and shift balance.
But assuming city sieges will be for warbands, there remains about zero reasons to take along actually crap classes like WE/WH or engi/magus whose pets can be oneshot by a single ability.
I can always log my good and functional warband-meta classes, but feel bad for those who still insist in maining unwanted WB-classes when the dev team insist on showing them a middlefinger when it comes to chances of earning spots in warbands.
Especially considering how minimal changes would be needed to adjust WE/WH SW/SH engi/Magus and WL so they move slightly closer to being "good enough" for warband action purposes. (either meaning ok utility with 2-3 valuable abilities buffs/debuffs, or being able to reach AoE DPS outputs that are not a million miles behind BW/Sorc but maybe when well played can reach 60-80% of those DPS outputs)

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