Recent Topics

Ads

WHY nerf Runefang???

Let's talk about... everything else
User avatar
Gangan
Posts: 653

Re: WHY nerf Runefang???

Post#71 » Sat Jan 11, 2020 9:15 pm

Marawo wrote: Sat Jan 11, 2020 8:56 pm
Gangan wrote: Sat Jan 11, 2020 7:29 pm
heybaws wrote: Sat Jan 11, 2020 2:36 pm You needed extra parry to evade guard damage both in RvR and smallscale. God this thread analytics is beyond garbage. Perfect example why devs shouldn't drop they ideas here for open discussion.
Found this in an older thread about how to parry guard DMG

"Guard defense is capped at 25% for parry because guard damage is calculated as 0 str, with only 4 points in Weapon skill you will have max chance to parry guard damage"

Not sure how accurate this is though.
almost, the way this is worded is a bit misleading.

basically WS is irrelevant for your parry rate on guarddamage, you parry rate for WS on guarddamage is set to 25% due to these 0str/4ws shenanigans in the code.
your parry rate for guard is capped at 75% like any other avoidance.

so lets say you have 10% parry from ws and 20% from gear/renown
then your guardparryrate would be 25% from the 0str/4ws guard calculation and 20% from gear/renown. you would parry guarddamage at a rate of 45%.

avoidance buffs/debuffs flow into this calculation in.
So if I get this right, taking old runefang to buff your "guard-parry" was useless anyway? With this the nerf argument about this point wouldn't be weighty.
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

Ads
User avatar
Marawo
Posts: 111

Re: WHY nerf Runefang???

Post#72 » Sat Jan 11, 2020 9:51 pm

Arbich wrote: Sat Jan 11, 2020 9:14 pm
Marawo wrote: Sat Jan 11, 2020 6:26 pm Old runefang allowed you to choke out 3 melee dps at a reasonable time solo.
The tactic had the biggest impact in solo play, it let you spec deftard and still let you have enough damage output to smack any nonhealer/regentank in smallscale.

runefang had almost 0 value in wb play, anyone saying muh guard parry doesn't know that WS doesn't count towards guard parry.
only a 2h debuffknight would use it, but you can fix your parry strikethrough by flanking your enemy, you dont play 2h knight in wb for the damage it provides but the debuffs.

the new runefang is very strong in largescale, it just makes knight not that good of an option as an assist dps for their guarded target, the buffs and utility you provide for that format are still the same.
Solo roam should be out the gate until Mighty soul gets fixed but that's a seperate issue imo
Did the new runefang gets better with points invested in tree?
Why was the old runefang (core, 3 stats buffed) worse than the new runefang (not core, 2 stats buffed)? I don´t get it.
weaponskill/strength are stats you are not really depending on to function as a warband shield tank especially as a knight.

toughness/initiative on the other hand are useful on a warband tank, less maintenance heals on the tanks means healers have more leeway to Single target heal a dps under pressure.

lets do the math: 2 useless stats 1 useful stat > 2 useful stats, overall thats a net positive wouldn't you say.
this counts for warband play only ofc.

@Gangan: Yes the argument is invalid, for guarddamage only tough.
Image

Gottschalt
Posts: 36

Re: WHY nerf Runefang???

Post#73 » Wed Mar 25, 2020 10:23 am

About the party boosting crit stuff we knigths can bring...

We can bring total 1 at a time. Yes, we have two, but they are mutually exclusive. One is twohander version that critdebuffs the another is SnB version that buffs group's crit chances by 5.

Both are strong, Knight and chosens needed nerfs.. on their auras though. Free stats, man!

Who is online

Users browsing this forum: No registered users and 68 guests