BeautfulToad wrote: ↑
Wed Jan 15, 2020 5:41 am
It is not really minmaxing, though, certainly for tanks and healers. You'd have to show me evidence that min-max optimisation necessitates only kotbs.
I certainly dont think salvation WPs can carry a warband, a modest bit of burst damage would melt everything. Maybe coordinated Grace WPs could do it if they can cheese sacrifice but no chance with only salvation WPs. Runepriests and Zealots, on the other hand, could probably carry a warband.
It just seems to me to be your opinion as opposed to actual min-max optimisation calculations. You are entitled to that opinion and is fun to discuss.
So while my list was not made based on only wanting to run the three S-tier classes on all 3 roles and then call it a day, those classes are S-tier because that is still the very backbone and core of an Order Min/Max warband. I put them S-tier because these classes can be stacked, and mixed. But they remain to be the very root of what you build the comp around while stacking them have little to no downside, in terms of value.
If you allow me to dive abit deeper into the reasoning, id gladly hear counter arguements
Warriorpriest is simply just the main healer for roaming 24v24. The fighting is fast pased, the criticalmass is mainly coming from raw DD but also a big portion of dot ticks(group clense <3). Having just óne second on a groupheal while being able to resourcemanage so much easier with Smite on a 24targt aoe cap just makes for a perfect healer. The raw tooltip number of Touch of the Divine
is surely lower than any of the AP-healer's 2.5sec groupheal, but with tactics like Exalted Defence (perma procing in 24v24 clashes) you make up for it on your own as a WP. Then add the mentioned mix of a Knight boosting the party with additional 15% from Focused Mending, and add a Runepriest healer as a partner and you will be laughing about the green numbers.
Now would you want to run only two healing WPs in each party, maybe, but probably not(?) But you could! The prayers make for a good duo team with both Righteousness and Devotion active at once, you would miss out on the 25% from Runepriest crit-procs but at faster group recovery makes up for it kinda and gives your warband more mobility before you have to stop manuvering around and have to catcht your break and heal up.
The same arguement goes for both BW and Knight, overstacking these classes might be top tier, but adding a SM partner to the knight gives you more utility to battle some of the Destro tricks such as Cooldownincreaser and allows you to run a DPS runie as WW is a MUST for this to come fully online.
Running full BW/WP/knight warband comp would not be bad, probably be like a top3 of all Min/Max comps tbh. But my personal favorit would be a WP+ RP in each group, 5BW, 1dps runie, 2 slayers for shatterd limbs front & backline, and a knight + SM in each group for statvalue and utility.
MinMaxing on a warband scale is really hard to calculate. I've tried it internally several times with 3v3 player-targetdummy-tests in offzones to get any sort of idea about numbers. So much of these priorities i put, is based on playstyle, utility, and statvalue each carreer bring to the warband or each group, but also in terms of how it plays into what you face from Destro warbands. As an example I WILL garentee you that Prrt (TUP) on his Dpszealot will find any Order Healerstack and start punting them around with Winds of Insanity, just like PnP more often than Not will run a Meatball for the cooldown increaser, and FMJ will have a strong morale draintrain stacked on top of Brugon. Its all about knowing the style of who you face week after week and what tools each of these premade warbands use and how you best put a comp together trying to deal with Destros versatile setups, while being on a realm with super limmited options