wonshot wrote: ↑
Thu Jan 23, 2020 6:44 am
Well it seems like there is some disagreement within your roster then https://imgur.com/a/S7PxiG8
Anyways, bringing the fort situation into this is not exactly helping your arguement. Because who is pushing all these zones, in and outside of EU prime. Destro for the most part, so saying they are not winning is not quite factual. And as for Order, or destro for that matter, logging in just to defend a Fort when a @here tag comes off on a discord or they see someone stream an endzone, logging into take part in the fort will fill up the Fort to a degree where the endzone could possibly had been saved in the first place, had all these defenders turned up.
Standing in pug warbands with Rdps on a small ramp like in Stonewatch, or spamming Rain of Fire and Shells from engineers is for sure easier than coordinating a push into a cauldron fort. Especially when we are back to having the numbers restrictions on forts. Guess you were still on break when everyone could join, and people flocked to Destro to win forts with 100+aao for Order
Had the momentum swung in Order's favor atm and they pushed forts constantly, im pretty sure we would see close to same Win/loss ratio in succesful captures.
As I said in my first comment in this topic, I don't think destro shouldn't have morale advantage because of the Order strengths (as you mention too) to even out the playingfield in an unmirrored balance.
That being said, Destro-mains keep agreeing to how obscure the realmbalance is atm. And while I absolutely agree that changes can have a massive butterfly effect with unknown consequences, doesnt change the issue of Order guilds can't field full organized warbands atm. I've been head of the recruitment department for a time being and i'll call it as I see it. Class divercity is what really halts this process, too many rejections are given out and people stop applying because you come off as Elitist when only asking for Empire core and BWs to put it black and white.
But having a full roster after you returned, playing on the (current) dominant side with wiggleroom on composition for days, I can see how that might be fun for a bit and understand why you feel so defensive about this topic. Have fun rolfstomping 3FG curse-guilds with your advantages
... Again where on earth did that Flashfire buff come from. PogChamp
Everyone is entitled to their own opinion we are not all robots... I haven't lead a full stack on order since changes, and i havent seen anyone else lead a full stack yet... but the potential is there, thats why its hard to understand these complaints until its tried and tested properly, I am curious how well full stack can operate before knee jerk change status quo.
I think the conversation is more about critical mass or population balance... than "realm balance" order guilds struggle to get the right amount of firepower stacked, and its not easy limited player pool, limited amount of bw spread out. But if and when that changes it should be a different story no? Will we get same complaints, will we get self admissions about balance?
Forts order throw alot of zones to get to defend forts, and usually win if semi organised unless against big organised forces like FMJ spearheading it from what ive seen so far or if its really late NA and they simply just don't have the numbers to defend (bad setup 1 healer party and maybe just one wb against three or more)
If you read some of my posts in the past, maybe long time ago i was champion of order diversity but options limited... maybe it was in my order pug guide or could of been another thread to help out order when they was getting butchered and defeatist in the past (and we swapped sides to help them in dire times and its not easy to run guild on both sides also, and its not appreciated also... people might thank you in the moment but then get short or selective memories)
So my point is why complain about destro strengths, when order are not fully utilizing their own? If you take away any more destro strengths... bare in mind IW/Waagh/CF combo got nerfed, and m2 Raze got nerfed which was a heavy nerf for destro... and then order start utilizing their strength it will be a blood bath.
Order use to have a very pug/zerg friendly mentality long time ago, casual anti guild approach previous guilds before yours had same issues... good quality and friendly didn't matter... or hardcore and elitest all suffered the same fate on order.
We have had similar issues in the past too so i know how it is and part of that is small player pool, some people prefer sc, small scale, some already in a guild, some like more casual or pug etc... there was really lack of incentives to join guilds besides some who want the large scale fights... then there is people who join and never show up so your potential player pool gets even smaller and when you need to run a more rigid setup you feel it.
Destro been our mains if you know our history, didn't know which side was dominant... don't take much joy out of winning by default, can only play whats infront of us, if we have good setup and focussed then we are competetive or should be... there is alot of variables in rvr. Not against leading on order eventually just preference is destro, mains and flexibility, system change with lockouts, we use to scout zones a hour before raid then make decision 5 minutes before start which side to pick (which was also a headache) to choose underdog to get most action if one side was overly zerging we would punish them... now with locks hands are more tied to be aao police and shouldn't have too... but it is how it is.
My opinion is both sides have strong tools and different playstyles, order is rigid (makes it rougher on organising/setup) destro has bigger guilds, pnp and fmj are bigger than us, and we are bigger than order's biggest guild... so that is not a realm balance but a critical mass issue in my opinion. we raid certain days that might be changed to get more order action... no idea pnp/fmj schedule, both nice committed leaders but we don't talk as much as you think we do... i am focussed more internally than externally when leading. If they are not around it means more action for us and vice versa sometimes we step on each others toes over scraps if order are not dominant which i don't think anybody enjoys.
Order generally running 18+ and comparing to people who run 24-48? that is a big contrast... and then variables of adds either side makes it even more messy. Now imagine if order was the side with big guilds and running 24-48 and against destro's who are only 3fg... then would you have same discussion about realm balance? Also co-operation, I think fmj and pnp are alliance and other destro pugs try work together... not sure how co-operation is completely from pugs and guilds on order side but i don't think it is as tight as that alliance. We are loners looking for fights, not against helping from time to time either if its main way to provoke a fight because order are usually bunkered in keeps or spawns and sometimes i understand this when serverly outnumbered(under old rules would switch) but other times when we have aao and still bunkering its hard to understand.