Which side needs more players NA?
Posted: Tue Feb 11, 2020 8:27 pm
My guild is thinking of playing this game and we usually like playing on the underdog side, how the population split for american times like for order/destro?
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=35220
Order is the underdog side at the moment. Populations are fickle however, only takes a few active successful guilds to flip things around.
I think that your pick up classes are heavily biased by your experience in tier1. Later on SHs are very poor rangeds compared with Magi and Sorcs, and Shams are fine as long as you play them very good or get a DoK support. By themselves they have the same trouble than AMs: long cast times, which makes keeping a team alive somehow difficult under any circumstances that actually require a healer to perform under pressure. DPS AM is just trashy in tier4. You need a lot of investment in gold and gear for them to be worthy, and will be completely sub-par compared with an equally geared pure DPS. Burst damage is what kills, DoTs are simply healed.Starx wrote: ↑Wed Feb 12, 2020 5:24 pm Thanks for replies tried last night and was suprised how many ppl were in a low level zone for a private server, was fun.
We are just working with 4 people right now, maybe more later. We've been trying to come up with good 4 man comps for order/destro. Mostly staying away from mdps, pretty afraid of playing one with only 1 tank and healer, and just the problems that might come from being low level and gear for a while.
Tried 2 sh, 1 shaman and a BO on destro, and thinking of making 1 dps am, healing am, SM, and then the last spot is a toss up of any elf dps really. I think ideally we settled on just making 2 squads on each faction so we can switch to whatever side needs help.
Seen a lot of balance changes around DPS AM and white lion how are they right now? And if you got any suggestions for a good 4 man would be nice to hear as well.
I was told magi/engineer where very large scale focused classes and wouldnt fit well into smaller group play and lack single target pressure and need another class for things like heal debuff. As for the shaman pick, we were already 3 out of 4 greenskins might as well make it a roleplay group haha. But i see where Zealot and RP could be much more effective for us. Althought I dont understand how DPS AM could be all that bad, I remember them being pretty good 1v1 class and with some of the buffs im looking at making them even better id think they would perform well enough for a 4 man ranged/kite group. We thought about running sorc or bw but were worried that they would be too much of a liability if anyone got onto them and our tank wasn't in range. They dont seem like they can kite, have just a single target detaunt etc...Ototo wrote: ↑Wed Feb 12, 2020 5:38 pmI think that your pick up classes are heavily biased by your experience in tier1. Later on SHs are very poor rangeds compared with Magi and Sorcs, and Shams are fine as long as you play them very good or get a DoK support. By themselves they have the same trouble than AMs: long cast times, which makes keeping a team alive somehow difficult under any circumstances that actually require a healer to perform under pressure. DPS AM is just trashy in tier4. You need a lot of investment in gold and gear for them to be worthy, and will be completely sub-par compared with an equally geared pure DPS. Burst damage is what kills, DoTs are simply healed.Starx wrote: ↑Wed Feb 12, 2020 5:24 pm Thanks for replies tried last night and was suprised how many ppl were in a low level zone for a private server, was fun.
We are just working with 4 people right now, maybe more later. We've been trying to come up with good 4 man comps for order/destro. Mostly staying away from mdps, pretty afraid of playing one with only 1 tank and healer, and just the problems that might come from being low level and gear for a while.
Tried 2 sh, 1 shaman and a BO on destro, and thinking of making 1 dps am, healing am, SM, and then the last spot is a toss up of any elf dps really. I think ideally we settled on just making 2 squads on each faction so we can switch to whatever side needs help.
Seen a lot of balance changes around DPS AM and white lion how are they right now? And if you got any suggestions for a good 4 man would be nice to hear as well.
If you guys want a more balanced roleplay faction to choose, try Chaos and Empire or Dwarf. You will thank me later.
Well, that's true and it's not at a time. They have a huge AoE potential, but also very good single target trees, specially the Magus one. 2 magi dropping on anyone is usually a death sentence, same as 2 coordinated engis. Thing is that not many people pick the single target tree, cause, you know, LOTS of flying numbersStarx wrote: ↑Wed Feb 12, 2020 6:52 pmI was told magi/engineer where very large scale focused classes and wouldnt fit well into smaller group play and lack single target pressure and need another class for things like heal debuff. As for the shaman pick, we were already 3 out of 4 greenskins might as well make it a roleplay group haha. But i see where Zealot and RP could be much more effective for us. Althought I dont understand how DPS AM could be all that bad, I remember them being pretty good 1v1 class and with some of the buffs im looking at making them even better id think they would perform well enough for a 4 man ranged/kite group. We thought about running sorc or bw but were worried that they would be too much of a liability if anyone got onto them and our tank wasn't in range. They dont seem like they can kite, have just a single target detaunt etc...Spoiler: