multiple issuesgerard86 wrote: ↑Thu Feb 20, 2020 3:21 am ello everyone,
I am sure that by now most of you guys would have the opportunity of playing through a city siege, i thought i would start this thread to talk about the experiences in that scenario. This isnt meant to be a feedback thread, it is just meant to discuss some winning strategies which the forces of destruction or order can adopt.
On that note:
I played a city siege in a casually organised 12 man warband yesterday as destro and went up against what did not seem to be a order organised warband. So of course in phase 1 we tried to take the middle BO from them.
They had a strategy just to turtle and when we rushed them, they used concussive mine tactic from the engy and shatter limbs from the slayers to shut down all our AOE healing, we only managed about 300k or so of heals for the entire scenario.
Our cast times for aoe heals was around 5 seconds. and during this time they unloaded heavy burst on us which dont allow us to heal the incoming damage in any way.
We didnt have the chance to build morales because they were aggressive and engaged on us when we tried to build morales.I needed a M2 but they didnt let any of us get it at all.
As such, we lost really badly 200 kills to around 7 or 8 .
Would anyone be able to advise on a better strategy to use or how to counter this particular strategy which targets the healers?
first you are only 12... that is half the setup... what is the other half pure rng? so lack of synergy
are they even on same comms?
Both sides have tools, but destro's tools are better but often not 100% utilized as much as they could or should be... fights can be kinda close though alot of variables.
If you are 12 you should be 2-2-2 x 2 atleast... and know who is main assist and know what your role is. Look closely at your class composition and how they blend with one another, and seeing if a alternative class fits better if you want to be more than casually organised. (I.e armour debuff with phys dmg)
Engi as okay utility on paper but pretty underpeforming in reality... they are easy to counter kill turret punt guard... sounds like you was missing Doks to cleanse and also missing counter dps pressure / destro utility.
you want one healdok per a party atleast and use m2 cleanse on them also to give you more of a chance.