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Inevitable City Siege Step 1 Kick Issue

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Everdin
Posts: 22

Inevitable City Siege Step 1 Kick Issue

Post#1 » Tue Mar 17, 2020 8:11 am

Hi,

I feel a little bit annoyed of getting kicked down from the bottleneck in front of the door in step 1. It is not only you are falling way to long, but you have to respawn at start point, port with flag and then run the way to the door again.

Are there any plans do add a barrier or at least let people kicked there spawn at the bottleneck again like on live?

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Omegus
Posts: 476

Re: Inevitable City Siege Step 1 Kick Issue

Post#2 » Tue Mar 17, 2020 8:30 am

https://github.com/WarEmu/WarBugs/issues/15989

Hopefully it gets fixed soon as if it gets to that point on stage 1 then it just becomes a punt fiesta.
Zomega: RR8x Zealot
Addons: CityFix v1.0

Everdin
Posts: 22

Re: Inevitable City Siege Step 1 Kick Issue

Post#3 » Tue Mar 17, 2020 8:34 am

I know this is only my order focussed opinion, but for us it is just undefeatable, msh comes, jumpes in and kicks away - door defended

Omegus
Posts: 476

Re: Inevitable City Siege Step 1 Kick Issue

Post#4 » Tue Mar 17, 2020 9:07 am

Everdin wrote:
Tue Mar 17, 2020 8:34 am
I know this is only my order focussed opinion, but for us it is just undefeatable, msh comes, jumpes in and kicks away - door defended
Once you know it's going to happen he can be baited, staggered by a RP or something while jumping, making sure you go in a line so he punts you forwards/backwards rather than sideways and off the path, etc. After that both sides clash and then it's who can AoE punt the best.
Zomega: RR8x Zealot
Addons: CityFix v1.0

Davjen
Posts: 33

Re: Inevitable City Siege Step 1 Kick Issue

Post#5 » Tue Mar 17, 2020 10:12 am

Ic map is a shitshow compared to the endless chokes and narrow street that altdorf has. If u wanna remove the only "strategic" thing that ic map has why can't we just raze ic and make it a flat platform where fighting?. Destro can punt but also order can punt destro there.

anarchypark
Posts: 1642

Re: Inevitable City Siege Step 1 Kick Issue

Post#6 » Tue Mar 17, 2020 10:12 am

use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
SM8, SW8, AM8, WL5, KoBS5, BW4, WP8, WH4, IB5, EG4, RP4, SL5
BG7, Sorc6, DoK7, WE7, Cs7, Mg7, Ze6, Mara6, BO4, SH4, Shm5, Chop3
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Ninjagon
Posts: 170

Re: Inevitable City Siege Step 1 Kick Issue

Post#7 » Tue Mar 17, 2020 10:19 am

Its really annoying. Why play "kick war"?
The IC defenders have big advantage here.
Ninjagon - Bright Wizard. No destruction character. My warband build
Velmires, WP alt.
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TreefAM
Posts: 380

Re: Inevitable City Siege Step 1 Kick Issue

Post#8 » Tue Mar 17, 2020 10:28 am

yeah and order has the advantage of their spawn point being on the way of the lobba gits, fix altdorf too

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Foltestik
Posts: 577

Re: Inevitable City Siege Step 1 Kick Issue

Post#9 » Tue Mar 17, 2020 10:29 am

anarchypark wrote:
Tue Mar 17, 2020 10:12 am
use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
you need to do like milion things to prevent to get punted vs one BO/SH just come/jump and smash that one button :D

anarchypark
Posts: 1642

Re: Inevitable City Siege Step 1 Kick Issue

Post#10 » Tue Mar 17, 2020 11:00 am

Foltestik wrote:
Tue Mar 17, 2020 10:29 am
anarchypark wrote:
Tue Mar 17, 2020 10:12 am
use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
you need to do like milion things to prevent to get punted vs one BO/SH just come/jump and smash that one button :D

if you discard positioning, timing etc, i can also stop it with 1 cc button.
fyi, i used vaul's tempering.
SM8, SW8, AM8, WL5, KoBS5, BW4, WP8, WH4, IB5, EG4, RP4, SL5
BG7, Sorc6, DoK7, WE7, Cs7, Mg7, Ze6, Mara6, BO4, SH4, Shm5, Chop3
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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