Recent Topics

Ads

Inevitable City Siege Step 1 Kick Issue

Let's talk about... everything else
Everdin
Posts: 555

Inevitable City Siege Step 1 Kick Issue

Post#1 » Tue Mar 17, 2020 8:11 am

Hi,

I feel a little bit annoyed of getting kicked down from the bottleneck in front of the door in step 1. It is not only you are falling way to long, but you have to respawn at start point, port with flag and then run the way to the door again.

Are there any plans do add a barrier or at least let people kicked there spawn at the bottleneck again like on live?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

Ads
User avatar
Omegus
Posts: 1385

Re: Inevitable City Siege Step 1 Kick Issue

Post#2 » Tue Mar 17, 2020 8:30 am

https://github.com/WarEmu/WarBugs/issues/15989

Hopefully it gets fixed soon as if it gets to that point on stage 1 then it just becomes a punt fiesta.
Zomega: RR8x Zealot

Everdin
Posts: 555

Re: Inevitable City Siege Step 1 Kick Issue

Post#3 » Tue Mar 17, 2020 8:34 am

I know this is only my order focussed opinion, but for us it is just undefeatable, msh comes, jumpes in and kicks away - door defended
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

User avatar
Omegus
Posts: 1385

Re: Inevitable City Siege Step 1 Kick Issue

Post#4 » Tue Mar 17, 2020 9:07 am

Everdin wrote: Tue Mar 17, 2020 8:34 am I know this is only my order focussed opinion, but for us it is just undefeatable, msh comes, jumpes in and kicks away - door defended
Once you know it's going to happen he can be baited, staggered by a RP or something while jumping, making sure you go in a line so he punts you forwards/backwards rather than sideways and off the path, etc. After that both sides clash and then it's who can AoE punt the best.
Zomega: RR8x Zealot

Davjen
Suspended
Posts: 35

Re: Inevitable City Siege Step 1 Kick Issue

Post#5 » Tue Mar 17, 2020 10:12 am

Ic map is a shitshow compared to the endless chokes and narrow street that altdorf has. If u wanna remove the only "strategic" thing that ic map has why can't we just raze ic and make it a flat platform where fighting?. Destro can punt but also order can punt destro there.

User avatar
anarchypark
Posts: 2075

Re: Inevitable City Siege Step 1 Kick Issue

Post#6 » Tue Mar 17, 2020 10:12 am

use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

User avatar
Ninjagon
Posts: 475

Re: Inevitable City Siege Step 1 Kick Issue

Post#7 » Tue Mar 17, 2020 10:19 am

Its really annoying. Why play "kick war"?
The IC defenders have big advantage here.
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Spoiler:
Image

TreefAM
Posts: 676

Re: Inevitable City Siege Step 1 Kick Issue

Post#8 » Tue Mar 17, 2020 10:28 am

yeah and order has the advantage of their spawn point being on the way of the lobba gits, fix altdorf too

Ads
Foltestik
Posts: 682

Re: Inevitable City Siege Step 1 Kick Issue

Post#9 » Tue Mar 17, 2020 10:29 am

anarchypark wrote: Tue Mar 17, 2020 10:12 am use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
you need to do like milion things to prevent to get punted vs one BO/SH just come/jump and smash that one button :D

User avatar
anarchypark
Posts: 2075

Re: Inevitable City Siege Step 1 Kick Issue

Post#10 » Tue Mar 17, 2020 11:00 am

Foltestik wrote: Tue Mar 17, 2020 10:29 am
anarchypark wrote: Tue Mar 17, 2020 10:12 am use cannoneers and dragon as distraction.
wait for jump then KD focus, AP burn, interrup etc.
kite out then counter push.
that's all i can think of.
you need to do like milion things to prevent to get punted vs one BO/SH just come/jump and smash that one button :D

if you discard positioning, timing etc, i can also stop it with 1 cc button.
fyi, i used vaul's tempering.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

Who is online

Users browsing this forum: agemennon675, ThePeakyPangolin and 11 guests