We have movie that riposte slayer kill WE not using a single skill. If he use any skill what happensGrock wrote: ↑Fri Mar 27, 2020 7:23 am They absolutely don't. A simple stealth opener with KD from the back on that slayer would've been enough - 6k health is nothing against a witch elf, you're just asking to die in a knockdown.
Plus If you circle around the enemy you will very often land a 'backstab' due to latency and server async, even if your opponent perfectly matches your position.
And to be honest WE/WH can stack even more parry than Slayer/Choppa - they have 10% extra parry tactic on top of everything else, and due to exponential* nature of defensive stat stacking in this game these extra 10% are actually quite a big deal.
On top of that WH has a non-morale ability that gives 100% parry, while WE should be able to proc her Kisses and Witchbrew with Riposte procs, making it a lot more deadly.
(also i wouldn't be surprised if they also have access to 'Reactionary' proc in T4 gear, while sl/ch only have it in T3 Duelist set)
Yet somehow everyone is always complaining about Riposte Slayers, instead of looking deeper into the problem
* - not sure if 'exponential' is the right word here, but basically if you're at 50% parry those extra 10% are twice as effective than when you had 0 parry.
This is normal? (Nerf riposte plz)
Re: This is normal? (Nerf riposte plz)
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Re: This is normal? (Nerf riposte plz)
are you referring toOP's video? it literally says right there that its a test and not a live duel
staying in front of an enemy and just spamming regular attacks into their parry isn't how things work in real game
in practice you'll get jumped from stealth and lose 4-5k health just during the knockdown, if the WE has pre-loaded Witchbrew then you aren't gonna get up after knockdown
Orkni 85+ (in-game Grock is not me...)
Re: This is normal? (Nerf riposte plz)
Parry only works from the front. You're attacking a slayer from the front.
nice thread
nice thread
Re: This is normal? (Nerf riposte plz)
@secrets how about this? https://github.com/WarEmu/WarBugs/issues/9762
Apache SH
Re: This is normal? (Nerf riposte plz)
I think it has to do with the fact, that you can't make Slayers taste their own medicine due Rampage. You can go 100% Parry rate (hypothetically) and Slayers will still kill you because Rampage ignores any Parry/Block including Morale 1 Confusing Movements which results in a lot of hurt feelings (including mine)
Re: This is normal? (Nerf riposte plz)
It may have worked like that on live, and likely should have worked like that here when first implemented, but it's so ingrained in the meta with current balancing that it's probably not worth putting an ICD on riposte at all.repel wrote: ↑Fri Mar 27, 2020 9:13 am @secrets how about this? https://github.com/WarEmu/WarBugs/issues/9762
This is less of an issue now especially with parry working like it should; Return of Reckoning had two previous iterations of the parry formula and neither of them were correct. One was the original one implemented before my time that just did not work at all, the next was the one that allowed you to parry/dodge/disrupt DoT ticks which featured a very high parry/dodge/disrupt rate across the board, and then there's what we have now, which is the way Tzeentch intended.
Worth noting is that you can't parry from the back and as long as it has counterplay (ie; not attacking a backpedalling Slayer which makes movement prediction confused as **** and considers you pretty much always in front of the target, or maybe having the Witch Elf actually play the game and use the knockdown, or having the witch elf stack parry, detaunt the Slayer and don't hit the slayer and laugh as the slayer kills himself on your riposte, resulting in rage irl instead of ingame for the Slayer.)
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Re: This is normal? (Nerf riposte plz)
Slayer throws axe, lo and behold rage, pop Rampage, 10 seconds of having not to worry about parry at all no matter how well anyone positions themselves. And that is not on furious stage of rage which granted is not that hard to achieve.Secrets wrote: ↑Fri Mar 27, 2020 9:31 am (ie; not attacking a backpedalling Slayer which makes movement prediction confused as **** and considers you pretty much always in front of the target, or maybe having the Witch Elf actually play the game and use the knockdown, or having the witch elf stack parry, detaunt the Slayer and don't hit the slayer and laugh as the slayer kills himself on your riposte, resulting in rage irl instead of ingame for the Slayer.)
Re: This is normal? (Nerf riposte plz)
From what you described it absolutely should be changed.Secrets wrote: ↑Fri Mar 27, 2020 9:31 amIt may have worked like that on live, and likely should have worked like that here when first implemented, but it's so ingrained in the meta with current balancing that it's probably not worth putting an ICD on riposte at all.repel wrote: ↑Fri Mar 27, 2020 9:13 am @secrets how about this? https://github.com/WarEmu/WarBugs/issues/9762
....
Meta is not an argument for not fixing things that are obviously wrong.
Balancing around a single tactic has been said as wrong and is wrong, forcing class/classes to a fixed OP tactic and balancing on that basis is just incorrect vs all the comments on the balancing threads.
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Re: This is normal? (Nerf riposte plz)
Slayer can become afk and kill and this is normal, but the rest must attack him from the side or from behind otherwise they say noob to you. Slayer is some kind of BOSS that I have to use special tactics, or maybe a group of premade people? For 1 afk person... to kill.
Re: This is normal? (Nerf riposte plz)
At least riposte proccing Reckless gamble has a fix pending: https://github.com/WarEmu/WarBugs/issues/15227
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