So you are suggesting that ranged DPS and healers completely ignore any spell that is not an instant cast? That seems stupid. Have you ever played a ranged DPS or healer and tried to never stand still?Torintinhammer wrote: ↑Sun Apr 05, 2020 3:54 amNo, definitely understand what is being said but can keep coming up with counterpoints.Vayra wrote: ↑Fri Apr 03, 2020 2:37 pmLike we have pointed out before, you cannot always cast at instant speed, therefore increasing mobility will need to address that in some form as well. Or you will make melee stronger against ranged/healers since they have less time to use non-instant abilities. With various pounces, charges and mara pull melee are already at an advantage against most ranged classes. Improving run speed without compensating elsewhere for casters will tip that balance further in favor of melee. We've stated this multiple times in this thread yet you seem unable to comprehend it.Torintinhammer wrote: ↑Fri Apr 03, 2020 2:30 pm
I do not suggest reducing cast times or increasing range. Only a speed increase is being proposed.
Low mobility a strong point? Think people are ignoring there is a PvE aspect to this game.
Can specific examples be given to support each of the points given? I'm trying to, fair is fair.
Melee is effective against range if range stands still. The point being made is cast time means standing still which isn't always true. Some ranged can build while moving. In addition what are snares and knockbacks? Insta cast!
Based on reading all the posts in this thread. I have concluded that you have no interest in having a conversation about this topic. Or understanding any aspect of the counter-arguments being made. You just want people to agree with you and bump the standard speed up. Sadly, for you, that is not going to happen. Because it would be detrimental to the game as a whole. Not just a bonus for you and your PVE playtime.
Have a nice day.