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Stop SC's with no healer...

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wargrimnir
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Re: Stop SC's with no healer...

Post#31 » Fri Apr 03, 2020 5:31 pm

We've done this before, cranking up the matchmaker to balance scenarios better. It was widely disliked, partially from implementing any sort of wait time (we did 5 minute server-side intervals), and partially for trying to identify specs that people were playing and assign them appropriately.

Consider there are 6 tanks with DPS specs, and 6 healers with DPS specs, and 12 DPS classes that can't do either of those things. The big sad problem is that people play tanks and healers as DPS, but then try to cheese the system so they take up queue spots as tanks and healers with no intention of really fulfilling those roles. So queue times go up for everyone, less DPS are getting into matches overall, but hey at least you got a couple healers and tanks (who may or may not be circumventing their roles in any way possible to get faster pops).

It was messy. In the end, we reserved the match making for ranked scenarios where people are much more interested in having serious organized fights. Normal scenarios pop as fast as possible and backfill every 60 seconds with whoever is available.

Personally, I have no idea why a 5 minute interval was so unpopular. It really doesn't seem that overbearing when you're playing a match, do a bit of running around afterwards, turn in your quest if you won, buy supplies on the auction house, maybe respec. But hey, "the community" was loud about it, so we didn't feel the need to bother further.
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wachlarz
Posts: 798

Re: Stop SC's with no healer...

Post#32 » Fri Apr 03, 2020 5:39 pm

imperialdeadite wrote: Fri Apr 03, 2020 4:25 pm
wachlarz wrote: Fri Apr 03, 2020 4:15 pm Can U make that healers and tanks join first ? Tzn they are in sc, inside ?
That could ensure that tanks and healers are in a games. But what about when they join, load in and then get disconnected?
Or the future complaint by DPS players that the SC queues take forever when there are not enough tank/healer players?
I think better then 12 pug dps vs 2 premades

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imperialdeadite
Posts: 34

Re: Stop SC's with no healer...

Post#33 » Fri Apr 03, 2020 8:13 pm

wachlarz wrote: Fri Apr 03, 2020 5:39 pm
imperialdeadite wrote: Fri Apr 03, 2020 4:25 pm
wachlarz wrote: Fri Apr 03, 2020 4:15 pm Can U make that healers and tanks join first ? Tzn they are in sc, inside ?
That could ensure that tanks and healers are in a games. But what about when they join, load in and then get disconnected?
Or the future complaint by DPS players that the SC queues take forever when there are not enough tank/healer players?
I think better then 12 pug dps vs 2 premades
That is a risk of not forming a party before queueing. If you don't like getting into an unbalanced pug team. Then form a party first and then queue up. That is both the easiest solution and the currently available option.
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Mordd
Posts: 260

Re: Stop SC's with no healer...

Post#34 » Sat Apr 04, 2020 1:06 am

wargrimnir wrote: Fri Apr 03, 2020 5:31 pm We've done this before, cranking up the matchmaker to balance scenarios better. It was widely disliked, partially from implementing any sort of wait time (we did 5 minute server-side intervals), and partially for trying to identify specs that people were playing and assign them appropriately.

Consider there are 6 tanks with DPS specs, and 6 healers with DPS specs, and 12 DPS classes that can't do either of those things. The big sad problem is that people play tanks and healers as DPS, but then try to cheese the system so they take up queue spots as tanks and healers with no intention of really fulfilling those roles. So queue times go up for everyone, less DPS are getting into matches overall, but hey at least you got a couple healers and tanks (who may or may not be circumventing their roles in any way possible to get faster pops).

It was messy. In the end, we reserved the match making for ranked scenarios where people are much more interested in having serious organized fights. Normal scenarios pop as fast as possible and backfill every 60 seconds with whoever is available.

Personally, I have no idea why a 5 minute interval was so unpopular. It really doesn't seem that overbearing when you're playing a match, do a bit of running around afterwards, turn in your quest if you won, buy supplies on the auction house, maybe respec. But hey, "the community" was loud about it, so we didn't feel the need to bother further.
Thank you for taking the time to respond. That alone is amazing. You guys have done a hell of a job here and while this can be frustrating, Im grateful for your hard work.

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