The "Best PVP MMORPG" - what?
Posted: Thu Apr 02, 2020 8:09 pm
I got into this game hard these past few weeks, leveling a ton of classes through T1 and into T2 and this game has to be one of the most unbalanced games I've ever played.
You can somewhat compete in T1 as long as you keep upgrading your gear as you level but as soon as you step into T2+ as a fresh level 16 you'll be insta-deleted. You do negligible damage if any gets through your target's defenses and if an enemy so much as sneezes in your direction you'll be clicking respawn.
You can equip your obliterator's set at 17 but it makes no difference at all. Even in scenarios where it's levels 16-39 you'll get absolutely destroyed by any higher level or geared player. The sheer impact of gear in PVP is laughable, it makes certain players bosses and others nothing more than trash mobs.
Here you have a scenario where a level 38 Choppa dealt more damage than ALL of our DPS combined: https://imgur.com/a/s7yi6dl
So not only do you have to endure being near worthless on your respawn-clicking adventure to max level, but once you actually get to 40 the difference between you and a geared player is even more extreme as bolstering is no longer in effect.
Rather than more subtle improvements to certain aspects of your build, the next few tiers of gear and especially the last set make characters absolute monsters that slap around the fresh 40s that haven't put in the many months of grind that are required to get the gear.
So all these new players (and I am one of them) asking if they can be viable with x class or y build need to realize that they won't be viable at all unless they put in the tons of hours it requires to offset the gear imbalance in this game and that'll only come after being repeatedly stomped on your journey to 40 and then continue after that once you hop on the gear treadmill.
It's especially frustrating because I thought I'd love to battle it out in the open world but that's just not possible. For a game that needs a strong population to function it's sad to see the leveling and early 40s experience be so shitty. With just a few changes this imbalance could be remedied somewhat, but I've read that the devs aren't "taking proposals" ; so with that attitude and seeing that they themselves added this treadmill and have probably gone through it by now I don't see a change happening any time soon.
You can somewhat compete in T1 as long as you keep upgrading your gear as you level but as soon as you step into T2+ as a fresh level 16 you'll be insta-deleted. You do negligible damage if any gets through your target's defenses and if an enemy so much as sneezes in your direction you'll be clicking respawn.
You can equip your obliterator's set at 17 but it makes no difference at all. Even in scenarios where it's levels 16-39 you'll get absolutely destroyed by any higher level or geared player. The sheer impact of gear in PVP is laughable, it makes certain players bosses and others nothing more than trash mobs.
Here you have a scenario where a level 38 Choppa dealt more damage than ALL of our DPS combined: https://imgur.com/a/s7yi6dl
So not only do you have to endure being near worthless on your respawn-clicking adventure to max level, but once you actually get to 40 the difference between you and a geared player is even more extreme as bolstering is no longer in effect.
Rather than more subtle improvements to certain aspects of your build, the next few tiers of gear and especially the last set make characters absolute monsters that slap around the fresh 40s that haven't put in the many months of grind that are required to get the gear.
So all these new players (and I am one of them) asking if they can be viable with x class or y build need to realize that they won't be viable at all unless they put in the tons of hours it requires to offset the gear imbalance in this game and that'll only come after being repeatedly stomped on your journey to 40 and then continue after that once you hop on the gear treadmill.
It's especially frustrating because I thought I'd love to battle it out in the open world but that's just not possible. For a game that needs a strong population to function it's sad to see the leveling and early 40s experience be so shitty. With just a few changes this imbalance could be remedied somewhat, but I've read that the devs aren't "taking proposals" ; so with that attitude and seeing that they themselves added this treadmill and have probably gone through it by now I don't see a change happening any time soon.