I can tell you that about 90% of our Destro wins have been achieved without us reaching M2, simply because enemy will have lost majority of their dps pressure and 20-50% of their healers within first 20-30sec of fight before you can reach morales. Healers have a very bad habit of standing in piles and DPS fail to achieve functional melee assist trains. Occasionally a fight will last long enough for some Maras to be able to steal last hits with their M2 drop, but meanwhile the MSH, Choppas, Chosens will be passing the need to use morales, with the Sorcs adding 1-2 M2s if something is still left alive, or 3-4 mara M2 on whatever survivors are left.kmark101 wrote: ↑Tue May 05, 2020 10:20 pmWhy everyone in this thread keeps ignoring the glaring huge imbalance with the morale gameplay and how easy is to drop morales on destro compared to order (considering same skills with movement + get to the choppa pull spam). There are organized Order guilds are literally disbanding every week because they realize they hit the brick wall in morale play and see no possible way to overcome this... how long is this going to be denied as the primary factor why "more competitive players tend to reroll to destro"?
Order has higher dmg pressure (both BW and Slayer vs their counterparts, even if teiloh above tries to argue against raw numbers you can check yourself by playing Sorc/BW/SL/Chop/WP/DoK (I got all of them on decent gear levels)) and higher healing output when playing correctly.
Enemy would need stupid high number of Choppas to cause some massive pull meltdown, meaning having 3-5 Choppas means lacking M2s just in case fight drags on. Not to mention higher risk, Choppas eating way more dmg than Maras or MSH. Even then, you want to spare your pull for healers or overextending DPS, and do max 1-2 pulls and then go back to doing actual dmg. (GTDC being below Lotsa spam dmg or Wild Choppin dmg)
If your whole city plan to win relies on morales, it just means your dps players are not playing at their best and you need to alter the gameplay, plan is to win with pure AoE dmg pressure and coordinated burst on high priority targets (BWs, Slayers, AMs, RPs - their Destro mirrors), and then if situation allows or fight drags on, planning a morale drop.
It gets easier when you swap from BW/Sorc to SL/Chop, you have no good M2 to drop, so your approach becomes "how can I maximize my dmg scores and deathblow scores without having to think at all about my morales" (or use m1 for survival)