wonshot wrote: ↑Wed May 06, 2020 1:36 pm
But it brings me back to my initial question,
WHY are Order so heavily stacked on RDPS and lack the archtype spread we see on destro? Can the community fix this, or do we need bigger dwarves, more armored slayers, and Witchhunter hats for all melee classes?
I think the major difference of why the average player is playing ranged vs melee on order is not the looks but the difference in when you get specific skills on those classes compared to destro melee classes. Also how order conducts themselves in the orvr lakes has a big factor on this too.
1. Order zergs much more in orvr you even see this in forts where they all run in a giant circle from flag to flag. Don't get me wrong destro does it too but i think order does it a lot more. Because of this style of game play and less small mans running around that destro seems to have a bit more of, the easy choice to zerg it up is a Rdps that can aoe to ride the zerg train to high RR and gear. Why play an aoe mdps that will not get a guard? I would suspect after players get out of t1 and start to encounter big boy orvr and get steam rolled as a mdps on order they promptly reroll a rdps if they are the average pug zerg surfer.
2. When players get skills due to the way our current tier bracket is i think this plays a big role in players sticking it out on some classes. Most of the ranged classes that are played on order are played for the aoe because everyone likes to see a bunch of numbers on the screen. The melee on each side gets aoe skills at different levels /specs that may lead players to reroll for an easier time in the lakes.
Lets look at mara and WL. Mara gets Demolition its 25 foot aoe in monstro spec at level 7 and aoe cone interrupt at 8. WL Slashing blade aoe same as demo they don't get till 30. The aoe interrupt WL gets needs to be speced for and can't possibly get it till 21 BUT most WL are not going to take that over Pounce at that level.
ASW vs MSH Hands down MSH is better as soon as they hit 21 and can pounce adding in all the aoe they get as well early on. ASW doesn't get shadowstep till much later on and has not that great of aoe in melee spec so most play ranged for aoe because numbers even if they are crappy they are numbers. rSH quick shooting is just as bad the damage is low but you can hit a lot of people with low crappy damage or you can play MSH and hit more people with much better numbers so it is a no brainer.
Slayer vs Choppa the differences are in the spec trees so we still see a healthy amount of both. But a lot of slayers play bad riposte 1v1 yolo builds because of terrible videos posted here and bring that nonsense to WB play where it doesn't do well.
Engie vs Magus i think the biggest issue between the two is size. Dwarf has the at low profile that allows them in keep defenses to stay mostly untargetable or they can hide in bushes and other nutty hiding spots that magus just can't blend in because they are on a big disk that screams TARGET ME. So you get a lot of engies that stick it out vs magus that usually give up before high rr and engie doesn't have as many flashy graphic effects from bullets being shot vs magus big red balls being thrown making it easy to see where it came from. Anyone who plays a magus knows you are being targeted all the time. I would put money on it that there are probably a lot more high RR geared engies vs magus on the shear fact it is easier to blend in and rake in the kills in the lakes.
The Excessive BWs i think has to do with the fact it is the only True dps caster order has. Destro has Sorc and Magus as a choice for a caster type class order only has one to pick from if you want to play a caster dps. BW also gets better aoe early on compared to sorc if you are specing in the conflag tree.
Having a lack of tanks is something that plagues both sides. Good tanks are hard to find and ones that actually do what they are supposed to do is even harder. 90% of the tanks on the server want to play off tank for pve or lol dps in rvr and most don't guard, challenge, or interrupt people. Most go running in aoe punting or giving out free immunities most of the time because again aoe numbers.
Reason behind the aoe nonsense is because it doesn't matter if you did 1 damage or 300 damage you hit the target you get some renown if that target dies. So people just want to throw aoe around.
A lot of why order has ranged over melee i think has to do with bad play exposure after t1. During the leveling process destro mdps have access to order mirror skills much earlier on. Where as order has better access to ranged aoe skills over the destro counter parts. A lot of players play what ever is the easier play style. These are also the same players that give up after getting wiped in a city a few times. Order gets most of the same mdps skills destro gets it just is not at the same levels meaning after getting knocked in a dirt over and over the players that want that easier time will reroll to something easier to play and in orders case that is ranged. Destro is no different it just has the opposite the ranged is harder to play vs the mdps so destro has excessive mdps.
The only way to fix it is a major rebalancing of skills/utility between classes. But that would cause a major uproar and would most likely not go through. Both sides need reworks to make some specs/classes viable in all settings but I doubt we will see that here. Just look at the thread that was reworked 3 times for tank morale overhauls that never came to pass.