spiritbull wrote: ↑Tue May 19, 2020 6:09 am
If you're speaking about msh (that overpowered beast killing anything (c)order), then you're the class suffering most from any armor debuffs. At least as far as I'm know, it works approximately the following way:
(your armor - armor debuff)*armor x2multiplier from TA or pet
It means, if you have 1750armor from your equip, and TA tactics, you have 3500armor
WL debuffs you for 1600 armor, (1750-1600)*2=300armor left on you
Note: if something changed past months, I may not be aware. But when mSHs were inroduced, it worked that way, as far as I'm remember.
Similar way it worked for Blord weapons
you can always check. (but please use .getstats command, not standard char window)
The answer is here, armour debuffs and ignore armour attacks work on your base armour pool, not your doubled armour from TA. As Spiritbull says if you have 3500 armour with TA that means your real armour value for debuff/ignore calculations is about 1750.
Almost all of that will have been removed by Force Opportunity, likely leaving you with somewhere between 150 and 300 base armour, or between 300 and 600 with TA.
The Sundering Chop hit you mentioned will then ignore half of your remaining base armour, so your base armour will be between 75 and 150. Then you need to add armour penetration from the WLs WS and items, and you're pretty much down to zero. And zero doubled by your TA tactic is still zero.
95 mitigation on a 1381 hit (about 7%) sounds about right for a toughness only mitigation (even being generous and saying you might have about 30 base armour left after FO, SC, Weapon skill and items, 60 odd armour with your TA tactic will mitigate nothing).
Easy way to test would be to remove TA tactic and repeat your tests. mSH can get high levels of armour and feel near invincible, but armour debuffs and ignore armour attacks are basically twice as effective against you. A maxed Force Opportunity removes 3200 armour from you.