Sistermary wrote: ↑Thu May 21, 2020 12:40 pm
Hey Guys we are losing people at a rapid rate just like any game.
There was less than 700 people online when I logged in today, made me kind of sad.
What about throwing out a DBL xp weekend for Memorial day this weekend? I know that is a US holiday, but it is
as good of a reason as any.
Maybe it’s a combination of different things, like quarantine measures eased (in some places), a lot of people that watched the lazypeon video quitting, boring grind.
For the best gear you have to either try to get in for fort fun time (flag-mania and 30 min pvedoor-funnel stimulator) or cities. The first one is extremly time consuming (in the sense that you need to farm for reservation, then do the fort itself) , the other is spontaneous and often occurs at uncomfortable hours, for us euros atleast.
A lot of people i know (me included) have either quit the game or just log in sporadically to play together. I would say the biggest strenght of Warhammer PvP is roaming (fights in the lakes) and scenarios (when there is an even matchup). Right now the endgame grind does not favour those options, but is heavily centered around forts (which is a waste of time for me) and cities (which i rarely get into, the fun factor is ok-ish when the teams are even).
The server has a lot of die-hard, loyal fans that consider Warhammer Online THE game and will continue playing no matter what. So the thought of RoR going down because <my idea didn’t get implemented> is rather unlikely.
The devs (atleast the way i understand it) are against introducing inv/sov from rvr and scenarios. Yea, the bags are there and some rewards for defence, but it isn’t enough (imo).
So i guess that’s one of the reasons for a declining pop, people not liking the endgame grind.