Bright Wizards are way better than Sorcs in the main part of the game, large scale combat
Posted: Thu May 21, 2020 7:45 pm
And its not even close
1. RoF/detonate 50% radius increase (BW) vs surging pain/infernal wave 33% radius/range increase (Sorc)
For those who forgot elementary school math, increasing radius by a factor increases the area by the factor squared. With this tactic, RoF get 125% more area than PoS
Sorc has an non-equivalent tactic that increases the radius of surging pain by 33% and distance of infernal wave by 33%. The area of surging pain (circular) is increased by about 77% while the aoe of infernal wave is increased by 33%. Infernal wave doesn't benefit from being able to clear behind walls, so the range increase is really only useful in open areas.
The massive size of RoF allows BW to easily clear funnels behind any doorway due to the massive radius when compared to Sorc PoS. If you play both sides you'll notice how easily RoF can deter players from trying to funnel, while how easy it is to move out of a PoS.
With this tactic, RoF get 125% more area than PoS.
2. Backdraft skill (BW) vs triumphant blasting tactic (Sorc) are the equivalents? that give knockback
Triumphant blasting is very useful for forts and funnel defense to punt people away, but straight up useless for attacking a keep or open RvR because giving free immunity is bad. Also it costs a tactic slot so you would never run it unless you knew you had to defend a keep.
Backdraft is a nice skill that BWs can use to kite melee, WITHOUT HAVING TO SACRIFICE A TACTIC SLOT.
3. Flashfire tactic (BW) vs ... Infernal Gift (Sorc) maybe?
Flashfire allows BW to insta-cast their 3s cast time infernal blast instantly, every 6 seconds because if you're spamming aoe on a group disrupts are guranteed.
Sorcs shattered shadows doesn't get a free insta-cast and is pretty much unusable because if you lose line of sight, or the target moves too far away, or the target dies, the skill will never actually go off.
Infernal gift gives 10% damage to group with pretty good uptime, but even as a group buff the burst potential of flashfire is better.
4. 10s Armor buff (BW) vs 20s Resistances buff (Sorc)
This one is a joke. Armor one of the most valuable stats for casters as their base armor is low. Resistances are easily capped by other buffs. People run armor pots over resistance pots for a reason.
5. Funnel Power (BW) vs more single target burst skill (Sorc)
Funnel power is a great buff that adds damage to AoE skills with minimal drawback. Both BW and Sorcs already get dot healed by their healers all the time, a tiny bit of self-damage isn't going to do ****.
Sorcs have better single target burst, thats nice but large scale is focused on AoE
6. Cauterize (BW) vs Obsessive focus (Sorc)
Cauterize cleanses hex/curse/ailment from self on a 10s cooldown, this skill should only be on healers...
Obsessive focus is useless, sorcs are better off using another damaging skill instead of wasting a global cooldown
7. Heal debuff and Ranged knockdown (BW) vs laser and 600 hp/15 second heal (Sorc)
Wasn't going to talk about the mid tree seeing as this post is about large scale combat, but BW has far better utility for single target builds.
The Sorc laser is usable as a skill in a single target rotation, but thats about it.
Just because Destro might have better melee aoe classes, doesn't mean BW should be >>>>>> Sorc. Instead, nerf both destro melee and BW. If anyone one has any real arguments as to how Sorc could be than BW, please share them.
1. RoF/detonate 50% radius increase (BW) vs surging pain/infernal wave 33% radius/range increase (Sorc)
For those who forgot elementary school math, increasing radius by a factor increases the area by the factor squared. With this tactic, RoF get 125% more area than PoS
Sorc has an non-equivalent tactic that increases the radius of surging pain by 33% and distance of infernal wave by 33%. The area of surging pain (circular) is increased by about 77% while the aoe of infernal wave is increased by 33%. Infernal wave doesn't benefit from being able to clear behind walls, so the range increase is really only useful in open areas.
The massive size of RoF allows BW to easily clear funnels behind any doorway due to the massive radius when compared to Sorc PoS. If you play both sides you'll notice how easily RoF can deter players from trying to funnel, while how easy it is to move out of a PoS.
With this tactic, RoF get 125% more area than PoS.
2. Backdraft skill (BW) vs triumphant blasting tactic (Sorc) are the equivalents? that give knockback
Triumphant blasting is very useful for forts and funnel defense to punt people away, but straight up useless for attacking a keep or open RvR because giving free immunity is bad. Also it costs a tactic slot so you would never run it unless you knew you had to defend a keep.
Backdraft is a nice skill that BWs can use to kite melee, WITHOUT HAVING TO SACRIFICE A TACTIC SLOT.
3. Flashfire tactic (BW) vs ... Infernal Gift (Sorc) maybe?
Flashfire allows BW to insta-cast their 3s cast time infernal blast instantly, every 6 seconds because if you're spamming aoe on a group disrupts are guranteed.
Sorcs shattered shadows doesn't get a free insta-cast and is pretty much unusable because if you lose line of sight, or the target moves too far away, or the target dies, the skill will never actually go off.
Infernal gift gives 10% damage to group with pretty good uptime, but even as a group buff the burst potential of flashfire is better.
4. 10s Armor buff (BW) vs 20s Resistances buff (Sorc)
This one is a joke. Armor one of the most valuable stats for casters as their base armor is low. Resistances are easily capped by other buffs. People run armor pots over resistance pots for a reason.
5. Funnel Power (BW) vs more single target burst skill (Sorc)
Funnel power is a great buff that adds damage to AoE skills with minimal drawback. Both BW and Sorcs already get dot healed by their healers all the time, a tiny bit of self-damage isn't going to do ****.
Sorcs have better single target burst, thats nice but large scale is focused on AoE
6. Cauterize (BW) vs Obsessive focus (Sorc)
Cauterize cleanses hex/curse/ailment from self on a 10s cooldown, this skill should only be on healers...
Obsessive focus is useless, sorcs are better off using another damaging skill instead of wasting a global cooldown
7. Heal debuff and Ranged knockdown (BW) vs laser and 600 hp/15 second heal (Sorc)
Wasn't going to talk about the mid tree seeing as this post is about large scale combat, but BW has far better utility for single target builds.
The Sorc laser is usable as a skill in a single target rotation, but thats about it.
Just because Destro might have better melee aoe classes, doesn't mean BW should be >>>>>> Sorc. Instead, nerf both destro melee and BW. If anyone one has any real arguments as to how Sorc could be than BW, please share them.