[RoR] Behind the scene, incoming content.
Posted: Mon Jun 01, 2020 10:05 am
Hello everyone !
New Weaponss
Last year, months have been spent to design some new sets of weapons. I mean creating completely new models. This is another big step in our ability to expend existing content.
To begin with, i would like to credit and thank warmly AustreV, Ferrile and Gojirawar (creation, modeling, texturing), for their hard and impressive work.
Furthermore, i beg you to keep in mind all this represent hundreds (thousands?) of hours of work for people who don't necessarily have a lot of experience. Fact is no one had any experience in the begining of this project or had a single idea about how this old technology was working. in a word, We worked in a very artisanal way to meet the constraints of the game client, creating the workflow over time.
During this period, some -as student- have learned their futur job, some discovered how to interact with the client, some have found a job showing their work. You may not like some design. Don't judge it too harshly please.
On side note, some rework/bugfixes (we may have surprise...) have been/will be done before/after deployment to fit a bit more with the lore and actual game style.
New Weaponss
Last year, months have been spent to design some new sets of weapons. I mean creating completely new models. This is another big step in our ability to expend existing content.
To begin with, i would like to credit and thank warmly AustreV, Ferrile and Gojirawar (creation, modeling, texturing), for their hard and impressive work.
Furthermore, i beg you to keep in mind all this represent hundreds (thousands?) of hours of work for people who don't necessarily have a lot of experience. Fact is no one had any experience in the begining of this project or had a single idea about how this old technology was working. in a word, We worked in a very artisanal way to meet the constraints of the game client, creating the workflow over time.
During this period, some -as student- have learned their futur job, some discovered how to interact with the client, some have found a job showing their work. You may not like some design. Don't judge it too harshly please.
On side note, some rework/bugfixes (we may have surprise...) have been/will be done before/after deployment to fit a bit more with the lore and actual game style.