you cannot solo beastlord/redeye/sentinel/bloodlord/onslaughtblasras wrote: ↑Sat Jun 13, 2020 8:23 pmI don't think that's fair friend, the game allows you to progress solo up that point, not everyone wants to commit to a group of people and meet their expectations, they just want to play a game online and have fun without any ties attached. I'm not saying you're supposed to reward people for being incompetent/unprepared or laid back, but they're at least a bit entitled to express their feelings. If the game wasn't clear from the begining about progression being dependant on groups at some point, it's expected to meet frustration when you no longer can enjoy the game's progression the way you been doing it for hundreds of hours already.
There's no easy solution, and all mmos have some way to gate end game rewards to keep their population active (with very few exceptions where the progression is just cosmetic). Personally I've already experienced a similar situation in plenty of mmos, and when I no longer enjoy the content I move on and play something else, because I know it will remain the same wether I like it or not. Thankfully this is a project where devs have been open to suggestions, and we actually have the posibility to make a difference for the better of this already small community, as long as they land within a realistic approach and they won't harm their original vision of the experience.
The items are just the carrot on a stick, giving away all the gear for free to pugs won't solve anything long term, and letting organized WB's faceroll unorganized pugs won't make them keep playing longer after they're bored of getting SoV on all their alts. The objective is to actually have fun engagements where both sides enjoy playing and the rewards are meaningful enough to have a competitive scene, not just login for some stupid medal at random intervals for 3 months and then quit or do it all over again. But sadly we have to work with what we have, it might not be possible to keep everyone satisfied, but we can hear/read each other and try to see how much can be done instead of ignoring them and assuming "people just like to complain".
soloing ruin would of took a long time under old loot rules and rng and again some classes would struggle.
soloing sc's will take along time unless you farm a favourable emblem sc hard thunder valley on rotation
soloing in rvr will most likely get you white bag and lack of contribution... (ofc you can get more but comparatively speaking its alot harder)
Majority of people who solo, probably join open warbands at some point, just need a little more than that for end game... its not asking alot, you are even given the choice to suit yourself.
Dev's have listened to feedback and improved the system with medals in bags from orvr, so that is a slight improvement on how it was.
For a free to play by volunteers they do pretty good or we wouldn't be here. I know everyone is passionate and have different ideas and expectations, they try to get middle ground and thats where we are... they try to avoid mistakes of live with empty free instances.
Id Personally prefer a hard PVE encounter in city over pug stomps or than a empty instance (for people who dont get pops) But i know how much work that would require and how selfish, people would be HURR DERR YOU FIGHT AVOIDER FOR EZ GAINS... you can never please everyone, Dev's have poisoned chalice and some people will never be happy regardless. I know i won't agree with all their decisions or direction but they have provided a good platform for many years of service forming multiple memories and friendships. So i appreciate that, make some suggestions sometimes if its required or just informed feedback, if its taken on board or not is not up to me, you adapt to system and do what you must. Like the campaign right now its ok, but I miss the campaign of a few years ago when BO's mattered more and felt important (was less zerg to 2 star and zerg keep) was more fight over map for bo's and wrestle for control, but that is personal preference.
If people could farm full fresh set of sov in 2 weeks would people be satisfied? would they still complain? would they stop playing now there is nothing left to gain? I think the dev's wanted it to be about the journey and length of journey is part of that to prevent rushing (after first week). Majority of cities will happen off peak because of less defenders, sometimes it favour NA zones, sometimes it might be too late for them.