There is a large amount of your player base that disagrees with you. If you don't see how that is an issue, then that is a dev problem. While I agree that end game content should be "end game" content, the current (and always been) queueing system stacks pugs (solo/duo etc) vs premade. That is the exact reason behind the PUG Scenario, they couldn't / wouldn't / can't figure out how to make it group vs group instead of group vs solo. So they created a pug only scenario.Kaelang wrote: ↑Sun Jun 14, 2020 11:47 am If you want to pug the end-game content, that's absolutely fine. But complaining about losing vs premades, when cities are the top tier content is silly. This is an MMORPG, a group game, and the meta revolves around 24v24 - which, you guessed it, is perfect for cities.
As a pug, you are still getting participation rewards for ending each round, but don't get frustrated because you're losing vs people who are putting the effort in to get on discord, organise strategies and bring their A game, whilst you sit back, queue up and expect free wins.
This thread appears constantly, after every city, and the bottom line is simple. Nobody is forcing you to queue solo. The game is better with guilds anyway.
Find some people to play with, queue as 24, have more fun, get more rewards.
City sucks, it sucks now and it sucked on LIVE. The game is based on ORvR (for the most part that's the draw) but then for end game content lets make 24v24 scenarios...with a scenario queuer that favors premade groups.
Change the city queue system to 12 man or 6 man only. One or the other. Don't allow solo queue, pick either 12 or 6 man, force some sort of comp, doesn't have to be 2/2/2 but has to be at least 1/1/1 with whatever else per group.