City time must be fixed
Re: City time must be fixed
its hard to prove someone is throwing because you aren't there with them at their computer. yet another problem is most people arent even reading the forum and only know realm pride mash one button next to a door, good luck telling them otherwise
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Re: City time must be fixed
Spellbound wrote: ↑Wed Jun 24, 2020 9:29 am If EU was smart, they would throw zones and let Forts constantly happen, but they can’t figure that system out and want to pummel each other to death for 6+ hours for stalemate.
As warg said at early of thread, figure it out best you can for now due to limited staff and time. Don’t want to encourage throwing zones but you’re not getting cities because you guys are doing it to yourself.
I know, it’s a PvP game. Well, allow the PvP to happen in fort and cities more if you really want gear during EU hours until they change the system. I guess it’s hard to coordinate and tell 1/3 of the players to not defend.
Mb it's time to start punishing this characters who go against the basics of the game, spoil the game process and adversely affect the players' motivation
Re: City time must be fixed
maybe this is just the time to rethink and find the point after which the game came to today's sad result? how will you punish the player for throwing the fort at the time of push? he just say that he had bad internet, dc or server lag.doxifera wrote: ↑Wed Jun 24, 2020 2:18 pmSpellbound wrote: ↑Wed Jun 24, 2020 9:29 am If EU was smart, they would throw zones and let Forts constantly happen, but they can’t figure that system out and want to pummel each other to death for 6+ hours for stalemate.
As warg said at early of thread, figure it out best you can for now due to limited staff and time. Don’t want to encourage throwing zones but you’re not getting cities because you guys are doing it to yourself.
I know, it’s a PvP game. Well, allow the PvP to happen in fort and cities more if you really want gear during EU hours until they change the system. I guess it’s hard to coordinate and tell 1/3 of the players to not defend.
Mb it's time to start punishing this characters who go against the basics of the game, spoil the game process and adversely affect the players' motivation
15th orks on a dead elf's chest
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Re: City time must be fixed
At least for calls for this, they are not shy about doing it in game chats and on the forum
- Spellbound
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Re: City time must be fixed
As Grim said it’s not a system they’re happy with and what we have to deal with for now. That’s the only way EU will make it work. Until then, no cities if EU prefers to just fight back and forth for 10 hours. Whatever you enjoy.nuadarstark wrote: ↑Wed Jun 24, 2020 10:26 amOh yeah, so EUs answer to low pop/easy mode campaigns of other timezones is suppossed to be throwing zones and forts, a very bannable offence? Suuuuure, I guess that show that everything is just peachy...Spellbound wrote: ↑Wed Jun 24, 2020 9:29 am If EU was smart, they would throw zones and let Forts constantly happen, but they can’t figure that system out and want to pummel each other to death for 6+ hours for stalemate.
As warg said at early of thread, figure it out best you can for now due to limited staff and time. Don’t want to encourage throwing zones but you’re not getting cities because you guys are doing it to yourself.
I know, it’s a PvP game. Well, allow the PvP to happen in fort and cities more if you really want gear during EU hours until they change the system. I guess it’s hard to coordinate and tell 1/3 of the players to not defend.
Re: City time must be fixed
im not telling you to throw, i honestly couldnt give a **** if there was an eu city or not because ill be logging in when it happens regardless. but it seems some people need a reality check.
- sagefoxwood
- Posts: 13
Re: City time must be fixed
if you agree quote this~ this is the way~sagefoxwood wrote: ↑Fri Jun 19, 2020 4:46 am i have a solution for everyone
when you are pushed to a city defence / attack everyone that is high enough lvl/rr should get a 24 hour decaying ticket that is used to que for the city defense / attack scenario this way people can play at their normal hours
but of course the draw backs to this are obvious with people queing at diferent times you may miss out just the same as the system is now~
but the huuuuge advantage of this would be that everyone could do city with their alts too
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Re: City time must be fixed
losing should never be more profitable than winningAlfa1986 wrote: ↑Wed Jun 24, 2020 2:43 pmmaybe this is just the time to rethink and find the point after which the game came to today's sad result? how will you punish the player for throwing the fort at the time of push? he just say that he had bad internet, dc or server lag.doxifera wrote: ↑Wed Jun 24, 2020 2:18 pmSpellbound wrote: ↑Wed Jun 24, 2020 9:29 am If EU was smart, they would throw zones and let Forts constantly happen, but they can’t figure that system out and want to pummel each other to death for 6+ hours for stalemate.
As warg said at early of thread, figure it out best you can for now due to limited staff and time. Don’t want to encourage throwing zones but you’re not getting cities because you guys are doing it to yourself.
I know, it’s a PvP game. Well, allow the PvP to happen in fort and cities more if you really want gear during EU hours until they change the system. I guess it’s hard to coordinate and tell 1/3 of the players to not defend.
Mb it's time to start punishing this characters who go against the basics of the game, spoil the game process and adversely affect the players' motivation
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