City Winner History?

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Re: City Winner History?

Post#431 » Wed Jul 29, 2020 8:17 am

Grimnir calling out someone for lack fo communication skills is hilarious, not that I agree with much of the stuff the person he was reacting to.

In the end, this has been discussed to death here, with most people aside from Foof and couple of other measured folks (Bombling, etc) just trolling, covering their asses or crying.

There are systemic issues devs need to help with (the freaking barrier pulling mentioned recently is one of the more stupid ones), but in the end it's still mostly gonna be on us - class distribution, organization and playing better together.

Since the cities are right now happening nearly every 12 hours or so, I've seen even larger amount of folks on our side just not giving a **** anymore, going all solo, not following orders even when in /5 organized WBs, going afk and generally just **** around because they can farm royals even through losses and being afk (cause contribution is **** broken) if they can catch the city 2 times a day. It's pretty absurd and pretty demoralizing when you're a 12-man trully trying to get better.
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Re: City Winner History?

Post#432 » Wed Jul 29, 2020 8:40 am

M0rw47h wrote:
Wed Jul 29, 2020 6:53 am
wargrimnir wrote:
Wed Jul 29, 2020 1:29 am

2. CC is a significant tool for several classes. Removing it due to the city isn't going to happen. I have never supported pulling through barriers, but I'm unable to make that change. It has been brought up in the past.
Have you guys ever considered calling pulling through barriers as exploiting and swinging mighty ban hammer?
Good way to decrease Engie population :)
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Re: City Winner History?

Post#433 » Wed Jul 29, 2020 8:57 am

Issue with the barriers is you can both benefit as defender and pull as attacker -
namely, if you are losing champs, your healers might be able to start spamming group heals from safety of barriers without leaving spawn, yay.
But once they all are spamming heals through a barrier which attacker can't pass, they are in effective pull range, in case other side has chop/engi/magus.

Ideally nothing of above would be happening, no healing/buffing/attacking/pulling through barriers.

I guess one way to limit this would be to have a spawn that is clearly seperate from the fighting area, like in Eternal Citadel scenario, or a mix with Brightwizard College scenario where you have to port out to get fast back. And to prevent camping of just 1 single entry teleportation point into the usual lord room area, have 3-4 entry teleport landing places.

Or create some magic that makes barriers disable everything from going through, but that wasn't the case even on live, remember the old "lets heal tank champ through the barrier" tactics even then, and the occasional engi pull as well.

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Re: City Winner History?

Post#434 » Wed Jul 29, 2020 9:04 am

Dont stand right by the barrier trying to kill people in spawn then, simple really.

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Re: City Winner History?

Post#435 » Wed Jul 29, 2020 11:10 am

when i read about xrealm for city -

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Re: City Winner History?

Post#436 » Wed Jul 29, 2020 12:30 pm

All games have it in the EULA about unintended gameplay being punished.

I agree DVR recordings of players doing this intentionally should just recorded and sent to a GM for action.

This is obviously unintended.

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Re: City Winner History?

Post#437 » Wed Jul 29, 2020 12:45 pm

what is the difference in being able to pull through the barrier?
when the warcamp is pushed - the enemy has already lost and is doomed

Personal pain or hurt? Just stay away from the barrier and that's it
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Re: City Winner History?

Post#438 » Wed Jul 29, 2020 12:49 pm

Rasenmeister wrote:
Wed Jul 29, 2020 11:10 am
when i read about xrealm for city -

:lol: :lol: :lol: :lol:
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Re: City Winner History?

Post#439 » Wed Jul 29, 2020 2:20 pm

wargrimnir wrote:
Wed Jul 29, 2020 1:29 am
Meliannia wrote:
Mon Jul 27, 2020 6:07 pm
this is not fun anymore.
I have some suggestions below, as i think anyone who complains needs to have some suggestions or solutions to at least show they've considered the issue and how to improve the problems if possible, and are not just venting a rant which gms ignore.,
i started the game with 6 friends we all made Order, after 6 months there is only me still here, 5 of my friends quit to Destro and are loving it, one quit the game totally as he believed the game will die again within 9monsth due to Order quitting or Order joining destro and he didnt wish to waste anymore time on it, ALL OF US enjoyed the game, the characters, the lore, the zones, the pvp, the mechanics, the ToK, the emotes, the npc voices, the gear, everything, no complaints, the only issue is Order get brutally stomped into the dust, for a two faction game one side up to 90% wins isn't very appealing, when it was destro 64% was irritating but playable, 90% no, issues below and suggestions:

1. Destro is approx 25% tank, 25% heal, 25% meleedps, 25% ranged dps,
Order is 5% tanks, 10% heal, 20% melee dps 65% ranged dps
we need more tanks (and heals) but we have an army of nekkid engis and shads, called Ninebulletzpewpew or Leegoolazpewpew
i suggest gms doing 1 of two things A or B
A), putting a (temporary) account creation block on shad, bw and engi, they cannot be played sorry until the tanks and healers get up to 20%
B) ppl can roll a shad and engi or bw sure but its level locked u cant level it more than 10 levs unless u ALSO roll a tank and level that 10 levs too, so the tank progress is tied to the main toon.
Gms cud also put info warning on class creation screen ** Warning order need tanks and healers if u make a ranged dps u may struggle to be competitive, u may struggle to get grps at end game, u may struggle to win, plz (also) make a tank or healer and help Order win.**
Anyone remember years back Blizz had some wow servers that got to 90% alliance or 90% horde and wrecked the server or alliance were over 50% Nelf hunters called Leegoolazz and no tanks or heals, and alliance couldnt raid or win in pvp, and blizz blocked it all and made new ppl roll what was needed, this worked and saved the servers.

2. destro have so much cc, especially ridiculous insta kill cc, like those pulls, what do order have? white lion fetch that works 1 in 10 tries ,, some people want to get rid of the pulls i dont... BUT i suggest DISABLING all pulls in FORT and CITY only, rest of game fine as paint have your pulls. im seeing SO MANY Order being pulled through walls and doors in Forts, not standing in doorway just PULLED THRU the scenery, this decides many forts outcomes before the push in even starts, 1 feckign pull> all.
this is in city also i was in city today and we were in the SAFE STARTER AREA which is shielded by an impassable energy wall, and destro were PULLING us thru the walls and through the impassable shield, we even tried cramming into far corner and against the wall and up the stairs to the red exit, out of range but still they pulled 27 (TWENTY SEVEN)of us thru the walls to instant death. people started quitting.
maybe even give each order toon a 'parry pull' ability cd 1 per 5misn only and u must click within 2 sec of pull to remain stoic at your original point of origin?

3. i dont know if the devs can change this but the models themselves, the Order tank models need to be more attractive to new players, the destro tank models look class and suped up, the order tanks look thin and uninspiring, the Dorf Ib shud be RamMan from heMan, the KOTBS shud be Thrud or Conan, the nelf Sm shud be Fingolfin but they all just look like Jeremey Corbyn or Joe Biden.

4. Order seem to have a lot of classes that are in Great needs of love and improvement WH, AM, IB, SH . i understand a buff to SH improves 6500 order players calle Leegoolaz and that effects the entire game but there are only only 23 (TWENTY THREE) players who are playing poor old witch hunter so buffing WH WOULD NOT EFFECT THE OVERALL GAME coz no1 plays it, just insane resillient die-hard nutters. Also gms cud make AM 2 choices pro DPS only, or pro heal only for pvp only no more meh dps or meh heal, pve u can keep the middle jack of all trades as its fun, ok, .

5. admittedly there are things order are responsible for like 75% of pug players refusing utterly to attack healers at the back and will spend 37 scens straight beating on tanks and die 37 times and lose 37 times and keep doing the exact same thing over and over. I believe our best order are equal to the best destro but the 2nd rung of destro seems to be very large, whereas order tails off pretty quick in quality due to the issues above, also the synergy between the destro classes is superior, its like destro were born to play together and order are just 12 strange cats thrown into the same room together. We have maybe 2 or 3 ppl who lead organised wbs, and we have another 6 or 7 who try to organise the wbs pugs or the overlfow, but we have MANY who complain, abuse or criticise who then REFUSE utterly to lead a wb themselves they just armchair quarterback, in my book anyone who leads any Order wb needs to be encouraged or helped , ive led a few order pug wbs , tried to arrange grps, be communicative and positive and liaise with Beastz or Graffer and it gives me a headache irl. its not fun but u get rewarded by making good decision and leading your men to a few victories, killing an afk choppa 20 to 1, and making some good new friends along the way, u also learn about all the maps and classes in the game and stuff you didnt know from others.

sorry this went on for longer than i wanted, i wanted to keep it short so ppl would read it and not just skip it coz its too long, so that was epic fail but i care about this game and i feel we are approaching TERMINUS END GAME for it. Order need some help, the game balance needs some help, 64% loss i can handle and accept but 90%? no. And losing 22 times 500-475 all day long i can handle its competitive, but losing 22 times 500-0 is not fun. these things need looking at or in 3 months we will be seeing 90% scens and city destro wins accepted as the norm, and more order going destro or quitting daily and destro not being able to get into city and 500 destro raging around praarg, and in 6 months it will be irreversible and thats only when unfortunately i think ppl will see it, 6 months after the rest of us and it will be too late, Nine months this will all be a memory, Dont let that happen gms, plz think of our suggestions or contact players to form a PLAYER COUNCIL of ppl who have passion for the game and also ideas for solutions , not just moaning. Please Gms, take this seriously and help the community. Order do not want to pass into the night meek, eyes lowered accepting defeat, restore our fierce pride and will to fight on , on an even keel!

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I was asked to respond to this.

You seem to be very passionate, but your communication skills are sorely lacking. There is an attempt to categorize your thoughts into different points, which is appreciated. The spelling and grammar is incredibly bad. There are several factors that appear to be wildly exaggerated, this is something that bothers me in suggestions and mostly invalidates any point you're trying to make on it. I assume with the best intent, that something similar to your exaggeration was experienced at some time, which is hardly a data point that can be extrapolated on in good faith, but you did and then some. To honestly address some of your points.

1. Limiting the classes you're allowed to play based on ingame population or adding a requirement of "must have X classes to progress" is a massive violation of player choice.
2. CC is a significant tool for several classes. Removing it due to the city isn't going to happen. I have never supported pulling through barriers, but I'm unable to make that change. It has been brought up in the past.
Damn, you actually read it.

If you cant fix barriers for now, how about putting some Guards to secure respawn ? At least stage1 and stage2, stage3 is big t ask. Just make sure they have proper range ;) .

Or would it be possible to use same Jail barrier from forts ?
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Re: City Winner History?

Post#440 » Wed Jul 29, 2020 2:26 pm

Mordd wrote:
Tue Jul 28, 2020 7:18 am
CountTalabecland wrote:
Mon Jul 27, 2020 7:52 pm
Spellbound wrote:
Mon Jul 27, 2020 7:23 pm

Pretty much saying don’t roll AM, Engy, SW, WH as the solution? Where’s Shaman, Magus, SH and WE more effective in cities.
I'm saying dont expect to get higher win percentages by playing classes the realm/wb doesnt need. Order needs more tanks and healers, simple as that. Plus RDPS is the worst archetype to have a lot of in a city street fight. All those destro classes are backed by more tanks and healers so even mediocre ones out perform Order's unhealed/unguarded classes.
right over your head. The comment was about those being acceptable decent classes in destro, but the order side is just bad.
Its more complicated than that when it comes to balance. Shaman and SH are both quite a bit better than their mirrors, Magus is solid in low numbers and WE is in the same boat as WH but has far easier target selection due to the squish most Order plays. But, yes, if you are playing Order right now the solution is not to play the overplayed and underpowered SW, WH, heal AM, and role something that hasn't been ruined or made useless or is spammed by smooth brained bots like Engi.
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