Ive seen as the best example thunder valley which is almost completely objective driven, about an 80% win rate playing order and about 20% win rate playing destro and I can watch and easily see why.xruptor wrote: ↑Wed Sep 09, 2020 6:10 pm
The only real issue on Destro side I've come across is a lack of healers in scenarios or rvr sometimes. It seems that when folks play a healer on Destro like a Shaman, they just go for DPS majority of the time. Also as DOK I've seen them not heal and DPS as well. I suppose they figure since they have 2 blades they can just run in and DPS? Instead of heal? There have been times where Destro has ignored the objective, but I've seen this for both sides as well. It varies if it's a group of random pugs or it at least has a guild group. Otherwise it seems the same to me.
Destro tends to run in larger clumps. 3 people can cap a BO just as fast as 6.
Destro tend to have long fights either over a BO they dont own or in the middle of now where. Ive seen 2 tanks and a healer tie up 6+ Destro for half the game. Order will tend to just avoid that fight all together.
Destro is more likely to have a large clump sit middle most of the game.
Order seems to be more accustomed to picking and choosing when to fight and when to avoid a fight and in running in smaller groups and at winning scenarios by other means than group up in a large group and fight.