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Realm balancing and cross-realming

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MMXX43
Posts: 223

Re: Realm balancing and cross-realming

Post#71 » Fri Aug 28, 2020 10:59 am

Acidic wrote: Fri Aug 28, 2020 10:03 am
MMXX43 wrote: Fri Aug 28, 2020 8:57 am
Acidic wrote: Thu Aug 27, 2020 10:05 pm

Well all you need to do is watch my video, these cover most of our raids and one common thread in them is our single warband running into stacked order warbands. Just look at talabeck Tuesday order entire 100+ running as a blob. That ended soon enough after they got stomped and PnP went to a less populated zone after the blob was dealt with.

However the issue with blobbing is in the percever if a WB entrees a zone and meets stacked warbands you do not get the picture of the reason they are blobbing. If a warband engages another warband and two others add it’s not clear as to if they were stacked .
Basically blobbing is hard to identify the blubber originator as you see only one perspective

Although if u push logic a bit it’s is also possible to blame said guilds for the blobbing :) typically a guild warband can splat a pugband or two badly enough that they don’t want to go out on thier own so they find another WB or two to follow (blobbing) to fight said guild warband. The blobbed pugs meet another pugband and wipe them the wiped warband gets sad and try following guild warband or group with another pugband etc etc, blob escalation
Cool stories bro
Video evidence from over 200 warbands , stories
Clarification of why blobbing is happening, stories
Clarification of perspective on what is a blob, stories

Not worth trying to help those not willing to understand thier own situation
But never mind, you joined server 8 months ago so obvious you know more
too many words used as apologetics for a known fact , stories.

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nat3s
Posts: 450

Re: Realm balancing and cross-realming

Post#72 » Fri Aug 28, 2020 1:00 pm

Why wouldn't you cross realm right now? With all the BW/Engi it's easy to push forts so Destros join Order in the push on Order side, then switch Destro for the city. Profit.

There's no solving it, short of Destro magically having more Magus and Sorc bombing been tunred up to BW levels (but then you'd need to equalise the melee AoE which is more in the other direction).
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

Integral
Posts: 2

Re: Realm balancing and cross-realming

Post#73 » Fri Aug 28, 2020 10:17 pm

Feels pretty lame in t1 as a newer player. Want to play chaos, but the imbalance makes me just want to put down the game until things are more fun. Definitely not attractive to new people.

Cheermazon
Posts: 17

Re: Realm balancing and cross-realming

Post#74 » Sat Aug 29, 2020 1:53 am

I'm a relatively new plyer, maybe 2 months of playtime now. I'm familiar that the game has swings in population, but over the past 2-3 weeks theres been a stark change in gameplay. When I first started there seemed to a relatively even ebb and flow to the populations gameplay, every night was different. However, lately at least during prime NA time, the population imbalance is so skewed that its often impossible to even play the game. It's impossible to get into a keep, whether solo or in a warband(s) when the population allows for them to match or exceed your numbers at the keep and roaming. When the numbers are so drastically different, AAO means less and less especially when rapidly flipping the zones contributes a large chunk of points.

The amount of city pushes that have occured over the past few weeks seme largely due to the ability to revive at the keep when the outer door is up, and the change to the way bags are awarded for zone-flipping. These two changes inherently benefit the population with numbers, to an extent that AAO will never compare too as there is no loot assosciated with AAO. A change in reward structure for defending or to AAO may serve to drive players to play the underdog more actively. Perhaps allowing AAO to increase the drop chance of medallions or offer a small percentage of invader/royal at a certain threshold. As the population currently stands, 40%+ AAO is routinely the norm on the destro sideduring NA peak times. (Fell landing an hour ago was 240 vs 130) On a more unrelated question, does anyone actually enjoy sieging/flipping zones in a PvE manner?

Punishing the side with more numbers would not serve the community of an already small game, but perhaps offering greater rewards for the underdog may be effective? After all the end game is largely driven by gear, so offering alternatives to acquiring invaders/royals may prove an incentive for some?

On the topic of city loggers/cross-realming, is it possible to have capturing a fort provide the player a buff for say 4h that allows them to participate in a city should it occur? Or something like a tag for your characters on tht faction so you can push with an alt and do a city with your main. This may help to stave off city logging, and force players to more actively play the game.

I understand that defending/fighting while outnumbered is possible, and probably one of the more fun aspects of the game; but doing so successfully is more exception then rule.

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Manatikik
Posts: 1249

Re: Realm balancing and cross-realming

Post#75 » Sat Aug 29, 2020 2:35 am

Cheermazon wrote: Sat Aug 29, 2020 1:53 am I'm a relatively new plyer, maybe 2 months of playtime now. I'm familiar that the game has swings in population, but over the past 2-3 weeks theres been a stark change in gameplay. When I first started there seemed to a relatively even ebb and flow to the populations gameplay, every night was different. However, lately at least during prime NA time, the population imbalance is so skewed that its often impossible to even play the game. It's impossible to get into a keep, whether solo or in a warband(s) when the population allows for them to match or exceed your numbers at the keep and roaming. When the numbers are so drastically different, AAO means less and less especially when rapidly flipping the zones contributes a large chunk of points.

The amount of city pushes that have occured over the past few weeks seme largely due to the ability to revive at the keep when the outer door is up, and the change to the way bags are awarded for zone-flipping. These two changes inherently benefit the population with numbers, to an extent that AAO will never compare too as there is no loot assosciated with AAO. A change in reward structure for defending or to AAO may serve to drive players to play the underdog more actively. Perhaps allowing AAO to increase the drop chance of medallions or offer a small percentage of invader/royal at a certain threshold. As the population currently stands, 40%+ AAO is routinely the norm on the destro sideduring NA peak times. (Fell landing an hour ago was 240 vs 130) On a more unrelated question, does anyone actually enjoy sieging/flipping zones in a PvE manner?

Punishing the side with more numbers would not serve the community of an already small game, but perhaps offering greater rewards for the underdog may be effective? After all the end game is largely driven by gear, so offering alternatives to acquiring invaders/royals may prove an incentive for some?

On the topic of city loggers/cross-realming, is it possible to have capturing a fort provide the player a buff for say 4h that allows them to participate in a city should it occur? Or something like a tag for your characters on tht faction so you can push with an alt and do a city with your main. This may help to stave off city logging, and force players to more actively play the game.

I understand that defending/fighting while outnumbered is possible, and probably one of the more fun aspects of the game; but doing so successfully is more exception then rule.

AAO gives increased contribution iirc. As long as you do stuff actively with AAO you will get crazy RR and bags.
<Montague><Capulet>

Diragi
Posts: 42

Re: Realm balancing and cross-realming

Post#76 » Sun Aug 30, 2020 1:43 pm

Except the keep capture gives a massive amount of RPs. You'd have to be a pro at small man to close the difference.

TreefAM
Posts: 676

Re: Realm balancing and cross-realming

Post#77 » Sun Aug 30, 2020 2:55 pm

you still get the renown from zone locks even if you don't take part in the siege
And if the keep you're taking has barely any defenders and it's an empty zone you'll easily get more renown from just killing a couple of guys than taking the keep.
It's actually much better to just roam and gank in zergy zones than to take part in the zerg.

M0rw47h
Posts: 898

Re: Realm balancing and cross-realming

Post#78 » Sun Aug 30, 2020 3:27 pm

When kills can give you even 10k renown, and BO ticks for 2,4k...

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Rekoom
Posts: 109

Re: Realm balancing and cross-realming

Post#79 » Sun Aug 30, 2020 4:24 pm

Showing up in a zone you dominate and taking the keep after 10min can easily net you 20-30k renown. You would need 15 solo kills of high RR opponents in AAO for it to be equal. That's pretty tough to do in 10min.
Rekoom - 80+ BO

TreefAM
Posts: 676

Re: Realm balancing and cross-realming

Post#80 » Sun Aug 30, 2020 6:43 pm

What are you talking about, you can't take a keep in 10min and if the zone is zerged heavily you won't be getting those 20-30k, you'll be lucky if you get 1k renown for taking an empty zone.

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