Not every class performs equally on all parts of the game but to a much greater extend this can be said about specs.adzcriz wrote: ↑Sat Oct 17, 2020 12:11 pmStagnation. suggesting theres only 1 way to play a game and only play certain classes, leads to repetition, leads to stagnation and leads to death of games. which coincidently is what happened in the first place.
By making classes and styles of play incompatible with progress regardless of the persons enjoyment of that style of play whilst simultaneously deriding people who want to play their way is hardly conducive to a healthy game state.
People wont play whats not fun, If they are not deriving enjoyment from something, its stops getting played or aspects stop getting played. SC pop times are a good indicator, not enough doing them, why? Forts atm i am avoiding, 45 minutes wasted with little to show for it.
Stagnation.
When you run a less optimal spec or class, you can try to compensate with better coordination.
When you have a sc with rather small area, like current weekend sc, melee have an advantage. There are other sc, where a strong range assist grp can pick apart their targets and kite just fine.
When melee dd healer is not wanted for some content, you still have a good class, because you can adapt to that content by changing spec.
You argue like you insist to come with a knife to a gun fight, no matter what.
On this event sc, pop times are very slow, almost eternal, for solo queue. Full groups get almost instant pops I got told.