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Fort Win Rate Tracker

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nuadarstark
Posts: 226

Re: Fort Win Rate Tracker

Post#71 » Mon Oct 19, 2020 7:35 am

Said it many times already, optimize for taking forts, get proper amounts of heals and rdps. Hard to properly push a fort against determined defenders with a bunch of choppas who are killing their tanks before the push even starts.

Also, people are moaning that folks are not participating in open RvR and instead wait for forts to bounce zones back to mid - well what do you expect? Aside from some portions of NA, server skews Destro pretty hard. Especially midday EU and prime time EU/NA have become massive Destro zergfests, so we've became very good at breaking destro pushes in forts, cause that's quite often the only way we can reset the pairing. During EU midday you can find yourself in pretty absurd 40% - 60% pop split (per server info), with destro taking zones by a storm with 2-3 times more numbers than the defending side, so no wonder people don't want to participate and are instead doing PvE or SCs.
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Sundowner
Posts: 468

Re: Fort Win Rate Tracker

Post#72 » Mon Oct 19, 2020 8:12 am

We should probably divide data into two categories attack and defend, because just raw numbers mean nothing, since on many occasions defending is more easier than attacking.

It's already done, but better presentation would ease understanding of the data.

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hammerhead
Posts: 308

Re: Fort Win Rate Tracker

Post#73 » Mon Oct 19, 2020 8:34 am

Sundowner wrote: Mon Oct 19, 2020 8:12 am We should probably divide data into two categories attack and defend, because just raw numbers mean nothing, since on many occasions defending is more easier than attacking.

It's already done, but better presentation would ease understanding of the data.
I don't understand why you need it, and most importantly how this information will help you. After all, it is obvious that it is a matter of opposing two honesty, the fact that it is easier to defend forts (without even touching that the rule works in the opposite direction with 100% application) and the fact that the fraction with 2.5 superiority in numbers goes through the entire rvr like a warm knife through butter. By the way, with real offensive operations, the number of attackers should at least three times exceed for guaranteed success.
(\|)o0(|/)

Sundowner
Posts: 468

Re: Fort Win Rate Tracker

Post#74 » Mon Oct 19, 2020 8:39 am

hammerhead wrote: Mon Oct 19, 2020 8:34 am
Sundowner wrote: Mon Oct 19, 2020 8:12 am We should probably divide data into two categories attack and defend, because just raw numbers mean nothing, since on many occasions defending is more easier than attacking.

It's already done, but better presentation would ease understanding of the data.
I don't understand why you need it, and most importantly how this information will help you. After all, it is obvious that it is a matter of opposing two honesty, the fact that it is easier to defend forts (without even touching that the rule works in the opposite direction with 100% application) and the fact that the fraction with 2.5 superiority in numbers goes through the entire rvr like a warm knife through butter. By the way, with real offensive operations, the number of attackers should at least three times exceed for guaranteed success.
What I mean is, if order defends more than destro and has higher winrate, this could be due to the fact that defending is easier than attacking and vice versa, hence it will be more appropriate to calculated winrates of defending and attacking separately.

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hammerhead
Posts: 308

Re: Fort Win Rate Tracker

Post#75 » Mon Oct 19, 2020 8:46 am

Sundowner wrote: Mon Oct 19, 2020 8:39 am
hammerhead wrote: Mon Oct 19, 2020 8:34 am
Sundowner wrote: Mon Oct 19, 2020 8:12 am We should probably divide data into two categories attack and defend, because just raw numbers mean nothing, since on many occasions defending is more easier than attacking.

It's already done, but better presentation would ease understanding of the data.
I don't understand why you need it, and most importantly how this information will help you. After all, it is obvious that it is a matter of opposing two honesty, the fact that it is easier to defend forts (without even touching that the rule works in the opposite direction with 100% application) and the fact that the fraction with 2.5 superiority in numbers goes through the entire rvr like a warm knife through butter. By the way, with real offensive operations, the number of attackers should at least three times exceed for guaranteed success.
What I mean is, if order defends more than destro and has higher winrate, this could be due to the fact that defending is easier than attacking and vice versa, hence it will be more appropriate to calculated winrates of defending and attacking separately.
Man, this is obvious without any statistics. And this was done on purpose. Unleash the greenskins, they could take out all the strategic ammunition warehouses in Altorf in a week! And when the rank of city b dropped to minus 5 they yelled Waaagh! and went to take on your own capital! keep Tzeentch safe from your own hordes!
(\|)o0(|/)

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forsa
Posts: 139

Re: Fort Win Rate Tracker

Post#76 » Mon Oct 19, 2020 9:13 am

Destro still keeps winning majority of city sieges = everything is fine.
Order defended some forts = game is unbalanced.

tl;dr
Spoiler:
Image

p00ky
Posts: 131

Re: Fort Win Rate Tracker

Post#77 » Mon Oct 19, 2020 9:31 am

So many QQ posts here crying about specific classes stronger or weaker than their counterpart as if that effects a 160 vs moment.

The current situation in destro is easy to explain:
- A month ago or so, we had a few solid pug-premade warband leaders in oRvR. These people have left, no one has taken over so unless its a 18-24 man guild premade destro running (VII, FMJ, PnP, etc), the rest is normally headless chicken without a leader.

- At the same time, order has on average 1 to 3 solid pug-premade leaders running their warbands on a daily basis.

The results are easy to see for those who have been playing this game for more than a month or two. We need new leaders to arise in destro.

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farng84
Posts: 158

Re: Fort Win Rate Tracker

Post#78 » Mon Oct 19, 2020 9:58 am

forsa wrote: Mon Oct 19, 2020 9:13 am Destro still keeps winning majority of city sieges = everything is fine.
Order defended some forts = game is unbalanced.

tl;dr
Spoiler:
Image
Curious thing is, the city is mainly IC (up to 3 times a day, those awesome 1*) = everything is fine
order defends or conquest forts most forts (and keeps when they do not let them be taken to farm destro in forts) and order pugs in cities are now almost in par with semi-organised destro 2/2/2 (as per recent win rates) = everything is fine

TLDR everything is fine, stop whining destro bitches

PS I want to give a special mention to Order warriors, greatly outnumbered at all time (as mentioned several times), but still able to get all the way to IC siege on a daily basis

Sarcasm aside, if you really see no balance issue with the current state of things there is little point in discussing. Hopefully, devs have better eyesight

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emiliorv
Suspended
Posts: 1295

Re: Fort Win Rate Tracker

Post#79 » Mon Oct 19, 2020 10:19 am

Acidic wrote: Sun Oct 18, 2020 11:39 am Just for those short memory order players who forgot how forts were before Destro started getting the heavy nerfs.
Destro was winnings forts prior to nerf to morals, morals was what Destro needed to meet order raw power. Manny threads about this and confirming only win condition Destro had, but magically order forget after the moral nerf.
Numerous other Destro focused nerfs to balance 2-2-2 Destro warbands vs solo pugs to get a 50-50 win rate
But but but but...destro still have a higher winrate in cities...that "balance" argument can be used to justify anything...

nuadarstark
Posts: 226

Re: Fort Win Rate Tracker

Post#80 » Mon Oct 19, 2020 10:33 am

farng84 wrote: Mon Oct 19, 2020 9:58 am
forsa wrote: Mon Oct 19, 2020 9:13 am Destro still keeps winning majority of city sieges = everything is fine.
Order defended some forts = game is unbalanced.

tl;dr
Spoiler:
Image
Curious thing is, the city is mainly IC (up to 3 times a day, those awesome 1*) = everything is fine
order defends or conquest forts most forts (and keeps when they do not let them be taken to farm destro in forts) and order pugs in cities are now almost in par with semi-organised destro 2/2/2 (as per recent win rates) = everything is fine

TLDR everything is fine, stop whining destro bitches

PS I want to give a special mention to Order warriors, greatly outnumbered at all time (as mentioned several times), but still able to get all the way to IC siege on a daily basis

Sarcasm aside, if you really see no balance issue with the current state of things there is little point in discussing. Hopefully, devs have better eyesight
IC hasn't been pushed 2-3 times a day in about a month. Last time when that was possible was in early September when we still had massive Order-wide alliance. Order pushes 2-3 star ICs during the times Destro is absolutely anemic (NA evenings) and can't even mount up 1 fort defense. And even then we don't always see the city pushes (this EU early morning was an evidence of that, we failed with a city push). Compared to that Destro zergs most of the day (oceanic/asian TZs, EU TZs), but faces very dedicated group of defenders who are hellbent of not letting them to Dorf. Which gives you moment like just now, when Destro double sieged with overwhelming numbers but failed one of the forts. Order pugs or semi pugs are not on par with destro city organised groups, that is just straight up lie. I know cause we still get stomped regularly. The fact that the cities atm are fairly competitive with close win and loss counts just shows that (destro just doesn't have 80-90% of the organised city groups on the server anymore, hence we don't see the absolute stomps like 2-16).

Stop being so hyperbolic, stop crying so much. When Order was in shitter few months ago (spring, early summer period), we were told to git gud and git organised. Do the same.
Last edited by nuadarstark on Mon Oct 19, 2020 10:36 am, edited 2 times in total.
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