ChicagoJoe wrote: ↑Wed Oct 28, 2020 9:50 pm
Rapzel wrote: ↑Wed Oct 28, 2020 7:31 pm
ChicagoJoe wrote: ↑Wed Oct 28, 2020 6:30 pm
Man you didn't read what I said. If you reread it you may realize that I reasoned that lower pop in fort doesn't seem to favor the attackers, despite the developers intent. I wrote several paragraphs describing why it helps the defenders. And you aren't been honest about your destro comps... a major complaint was that pugs in destro fortresses were ruining the pushes. No one was disparaging your hard core players.
I read what you wrote lower pop in fort does favor attacker, why on earth do you think Order has 91% win rate in attacking forts?
I stopped reading when you misunderstood what I wrote a second time.
I wrote "I agree that
in theory lower numbers would favor the attackers but
I think it’s the opposite" and wrote why it hasn't helped
destro.
Could be a language thing. When someone says "In theory X but in practice really Y", they aren't saying X, they are saying Y. They also aren't saying Z. Sorry to confuse you so much. From what has been deduced to this point, the lower fort pop wasn't to help order, it was to help destro. Order didn't need help with current comps in forts.
It
has helped destro, it has increased win rate in forts by a quite a lot, it's not in "theory", it's a fact, it is just that atrociously bad.
The more they keep lowering the amount of players in forts the higher the attackers win % is going to be, no matter the faction.
You keep asking yourself the wrong question, the question is "why is there such a large discrepancy between the factions?"
The problem is not the fort system (even though I personally think all the end game "ORvR" is poorly designed, specially forts), the game is very unbalanced at the moment when it comes to faction vs. faction, with Order having 3 of the best archtypes while the 4th archtype is quite balanced.
As long as they won't change certain careers, to make them as viable (be it nerfs or buffs) as their mirror in "competitive" (guild/alliance vs. guild/alliance wbs) this is how it will be and the stats won't change that much.
I've stated it before, Destro was and has always been melee heavy, Order has always been ranged heavy, destro melee ball was nerfed and sure that might have been needed to make Order and Destro melee just as viable, but there has been 0 transparency IF there's going to be any changes to destro range to make up and try and balance range vs. range, where Order range is just so much stronger than Destro range, at least in WB.
Destro overall lacks ranged AoE (destro has magi that does at least some AoE damage but it requires the setup and buffs of the pet in general), while Order has an abundance of Engi/BW and now Skirmish SW.
And both you and me understand that the SW rework was needed and not loved by all, I play SW myself, I understand that ranged SW struggled and I know that SW was seen as a useless career in WBs along with WH (given you didn't play a ST group or DG which was used before the DG nerf), but where is the change to rSH?
Or are destro supposed to only have melee specs and then as the cherry on top have the weaker melee careers? That's what we're moving towards, Mara damage was interpolated to line up with AoE WL, choppa burst was nerfed even though they ALREADY did less sustain damage compared to Slayer.
Morale burst drop which was an issue for small scale to start with was nerfed first after it was "abused" in city by destro even though people complained about it before (DG and OYK nerf was because of small scale/6vs6 if I understand it correctly), devs keep telling us they balance for 24vs24, yet it looks like they're trying to even out the city win ratio while ORvR and forts are a total mess.
It's okay for one side to stack a few select careers, but when the other faction does it the nerf hammer gets pulled, the game has gone from having minor balance issues to MAJOR balance issues in less than a year and the nerfs are completely arbitrary and lacks any reasoning and transparency behind them, they're just done and it has become worse since city was implemented.