Kylashandra wrote: ↑Mon Oct 26, 2020 3:25 pm +1
We are slowly losing options in this game. WAR was Rvr centered but never forced you into it. There was content for everyone to enjoy, those who prefered small scale pvp could roam / have fun in SC / duel. There are several changes on RoR that is seemingly trying to force everyone into ONE single type of gameplay : mindless mass RvR.
- The signature class strengths are slowly being removed so that no single class can shine on its own in small scale (SM absorb spec, KOTBS runefang,...) outside of the classical roaming classes (sham / AM / SH / WE/ WH).
- The removal of buff stacking which allowed 6vXX and allowed small organized teams to shine, without having to rely on an overpowered set (say : sov which is way outscaling anything else in game).
- The addition of AoEs hiting 24 targets instead of the initial 9 brings a way too easy mean to win by stacking the same classes ad nauseam and favors the zerg.
- The changes brought into SCs, which are currently focusing on dumbing them down : the good size for SCs was and still is 12v12. 18 + SCs just feel like RvR and forces large scale PvP into SCs. Previously we only had Battle for Praag which felt that way, but it's getting more and more the case with alot of SCs.
I personnaly like SCs because we can have small scale PvP where individual skill and class knowledge can make a significant impact. The most recent changes to objectives in some Scs force combat on a single objective ( thunder moutain, black cairn, reikland hills), which usually leads to a melee ball chain farming on spot instead of having to split to hold objectives. It probably brings some confort to people used to blobing and waving arms mindlessly but it's definately not a satisfying way to enjoy SCs.
Correct one of things that Mythic did well with Dark Age of Camelot, and Warhammer was the ability to give every class options of how to play that class, you can play a cleric, and be all buffs heals, or play a smite cleric etc, something that is trying being removed here , with the mindset of this is how the game was meant to be but its not how Mythic designed their games.
Mythic games were designed to support many different types of playstyles, not just focusing on one general type of gameplay Zerg.
I remember a couple years ago they temporally removed 2H tanks ability to guard , why because to many tanks were using a 2H trying to have fun, and not using a shield and just being a buff bot, meatshield like they wanted,
I remember like 5 years ago it was stated that we are not going to fall into the same traps they plagued Mythic in warhammer, no OP gear sets, with high armor and set bonus that ruin endgame play for everyone not at endgame, but here we are.
I wish they would have just taken the game, brought it here stopped Renown gain as far as mastery, and renown abilites at 80 like they did, kept gear creep to a minimum, and left classes as they were, almost every class in the game has had their tactics, mastery, or abilities messed up.
My time here is about done, its a shame I loved Warhammer, and no you cant have my stuff when i leave .