Oh yeah the famous capless Scenarios/Cities...billyk wrote: ↑Thu Nov 12, 2020 3:12 pmWant some cheese with that whine?JarlBerzirk wrote: ↑Thu Nov 12, 2020 10:17 am Theres always one...both sides zerg. Get off your high and mighty horse. Play late night NA eastern prime time where order has 160 vs 40 destro. You biased simpletons can only ever see one side of the coin and think your side is perfect and does no harm...everything you accuse one realm of doing, guess what, the other realm does the exact same thing.
Fact is Destro has higher pop and stronger classes. This means Destro will zerg, and it usually works (see: Cities, oRvR, most SCs), unless you have a situation where zerging is neutralised: One example is forts with their pop cap. Another is scenarios like Thunder Mountain where zerging simply doesn't do you any favors. And in those situations, Order has the advantage because Order has to l2p thanks to lower pop and weaker classes. That's how it works.
Or could it be that there is something that magically turns the only part of the game with a true unavoidable funnel into a deathtrap for Destro regardless of their organisation?
Also at this point It might very well be that people dont defend/dont organise because defending fort seems like a lost cause. Honestly I think rampage isnt the only problem here, its just a the cherry on dop of superior AOE dps/ healing. Its alot of small things, but on my tank with dps meter i could definately see the increase of SW dmg after the patch. Now another VERY solid ranged order class got a buff that promotes Stationary play.