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Melee SH is bonkers

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emiliorv
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Posts: 1295

Re: Melee SH is bonkers

Post#51 » Wed Nov 25, 2020 6:12 pm

Gurf wrote: Wed Nov 25, 2020 5:41 pm Slayer has probably one of the least utility in the game
Being the BEST MDPS in game, and still got some good utility (SL)

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Sundowner
Posts: 468

Re: Melee SH is bonkers

Post#52 » Wed Nov 25, 2020 6:13 pm

Sofong wrote: Wed Nov 25, 2020 6:08 pm slayer and wl are easily best dps in game, prolly sw too for triple pounce, msh is but a pity version of wl, really need to argue?
slayer is the best. smallscale wl>>>>>msh, largescale msh>>>>>>wl, mara>>>>>>wl, choppa>>>>>>wl. msw is smallscale niche class.

Asvaldr
Posts: 63

Re: Melee SH is bonkers

Post#53 » Wed Nov 25, 2020 6:30 pm

The real issue is dps bg, i mean the 1k channel crits/1800 autos. They also have kd, can punt, cant be detaunted. They can also give an aoe damage debuff, they have a healdebuff, double armor debuff, toughness debuff.
Cerun
Artahe - Asvaldr
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Gurf
Posts: 519

Re: Melee SH is bonkers

Post#54 » Wed Nov 25, 2020 6:31 pm

Just look at how many SH are in the ranked top list, there is like one or two Slayer total :lol: SH is probably the top ranked class overall in both sides.

M0rw47h
Posts: 898

Re: Melee SH is bonkers

Post#55 » Wed Nov 25, 2020 6:36 pm

Gurf wrote: Wed Nov 25, 2020 6:31 pm Just look at how many SH are in the ranked top list, there is like one or two Slayer total :lol: SH is probably the top ranked class overall in both sides.
...but you know Teefz is playing ranked mostly as rSH? ;)
And I don't think leaderboards were updated at all since end of season 1.

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Jabba
Posts: 344

Re: Melee SH is bonkers

Post#56 » Wed Nov 25, 2020 6:53 pm

Gurf wrote: Wed Nov 25, 2020 6:31 pm Just look at how many SH are in the ranked top list, there is like one or two Slayer total :lol: SH is probably the top ranked class overall in both sides.
You should just stop posting, every post you make is more ridiculous/uninformed/stupid than the last. Not sure people can handle you making many more.
Tushi Splats Tush Emoalbino Podge

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Gurf
Posts: 519

Re: Melee SH is bonkers

Post#57 » Wed Nov 25, 2020 7:26 pm

Jabba wrote: Wed Nov 25, 2020 6:53 pm
Gurf wrote: Wed Nov 25, 2020 6:31 pm Just look at how many SH are in the ranked top list, there is like one or two Slayer total :lol: SH is probably the top ranked class overall in both sides.
You should just stop posting, every post you make is more ridiculous/uninformed/stupid/biased than the last. Not sure people can handle you making many more.
My posts are factual, you can look up the rankings yourself, or look up the SH abilities which I have mentioned, how exactly is that uninformed? Only one of us here is resulting to insults because they can't make informed valid points.

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catholicism198
Posts: 1092

Re: Melee SH is bonkers

Post#58 » Wed Nov 25, 2020 7:39 pm

Is someone really still complaining about the BWs 14 point knockdown?
I thought we already went over why it is a waste of mastery points/useless.

Melee squigs have been over tuned since ror introduced the rework. It’s nothing new.
It is one of the many mastery paths that needs to be reworked, from scratched.
Pairing a single target squig with an aoe specialization?
It should have never been swapped with the gas squig. The gas squigs abilities are tailored specifically for squig armor...
major rework is needed.
XsorrowerX wrote: Wed Nov 25, 2020 12:09 pm They hardly do any damage if the tank does their job and keeps them interrupted with taunts and cc. They rely on a channel ability for their main attack.
So tanks should focus solely on one class/player in a 24v24?

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M0rw47h
Posts: 898

Re: Melee SH is bonkers

Post#59 » Wed Nov 25, 2020 8:12 pm

catholicism198 wrote: Wed Nov 25, 2020 7:39 pm So tanks should focus solely on one class/player in a 24v24?
Tanks should focus on interrupting dps to reduce their burst and damage output and it's nothing new. You usualy have 8 tanks to interrupt 8 dps. If enemies bring mSH you interrupt "Big Bouncin!", if they bring Marauders you interrupt "Wrecking Ball", if they bring Choppas you interrupt "Bring it On". Mostly you will interrupt mSH here because BB! has 8s CD, WB has 13s CD and BiO has 30s CD. Probably you won't interrupt GtdC, because after "fix" nobody cares about it, since its dps loss compared to Lotsa Choppin spam.

Also remember, you can just shatter Chopp Fasta! to counter mSH AoE potential etc...
Last edited by M0rw47h on Wed Nov 25, 2020 8:21 pm, edited 1 time in total.

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CountTalabecland
Posts: 979

Re: Melee SH is bonkers

Post#60 » Wed Nov 25, 2020 8:13 pm

Hot take:

Both MSH and RSH are both viable and fine as is. MSH AoE is massive and it has decent survivability and mobility.

RSH is the shredder of overextenders and blows unguarded squishies out of the water and is itself extremely mobile with a ranged pet that dishes out a ton of damage as well.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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