"Please nerf rampage" you all heard it so many times
I told them to spec into shatter enchants and they said that was futile, it was not that easy because slayers can only parry it. Especially with WS stacking and IB buffs making it an unreliable and bad strat to counter even WITH pierce defences and Pulverizing Strike it was too much investment for unreliable results.
This is true and fair argument, shattering is too hard, even if you knock him down he will likely stay down for just half of the kd duration..
So my proposal is this;
Change the class mechanic to not reduce RESISTANCES / ARMOR by 50% but to reduce AVOIDANCES by 50% in a red state: would make the rampage-buffed berserked slayer wayy easier to shatter so counterplays are more effective.
Other benefits are less frustrating to play, less being seen as a renown pinata by premades etc. If any class mechanic is truly deserving of a buff, it's the slayer / choppa's.
It does make sense. Do slayers get softer as they fight harder and harder? No!
Spoiler:
Im not the first to say it, but perhaps it's never been said with the argument to nerf rampage ofc not a direct nerf, that would be silly. But making counterplays more effective AND the drawback for slayer in red less obvious and directly punishing is a good thing.
Please share your thoughts, and thanks for reading!